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Author of queer, wry sci fi/fantasy books. On Amazon.
Editor of all fiction genres.

Wednesday 14 August 2019

Game of ZZZs: How Long Stories Ruin Everything

I've been putting this one off because I was kind of busy writing an 18-part series deep-dive involving journalism and undercover work, but since Lindsay Ellis has released her video essay conclusion, I have finally put my thoughts in order.





So, today we're going to talk about something contentious. I have no issue with books being long, or shows being long, or movies being long - but at the same time, I do. And yes, I know some people adore epic scale stories for their own sake.  Not everything needs to be a thousand-page-long ten-book series with three spinoffs and prequels. Oh, sure, market forces and advertising play a role in this, but creators still participate in it.

But sometimes a story isn't long because it needs to be, it's long because the writer thinks it HAS to be. From my personal experience as a reader and writer, and especially as an editor, I've come to some conclusions about how stories are artificially extended. And in a world of global warming and climate change, shouldn't we be fighting waste everywhere, on every level?

Now, a certain show ended its eighth season not long ago; Big Bang Theory came to a whimper of a close after ten seasons, and Veep - which I only heard about towards its grand finale, alas - has also finished up a seven-season run.

I'm not saying all of these shows participated in various errors. I'm saying pretty much every show, book, and movie series will partake in them eventually. So how do we do better than the bad ones, and how do we echo or even improve on the good ones? We can't fight what we don't know about, so let's get into it.

Spacing


Everything happens, but not right away. No, the important events are distanced from each other, to the point where there are long stretches of dead zones or deserts of nonsense in between them. I'm not talking about character interactions as nonsense here, but unfortunately, a lot of authors seem to think that they count, and that human drama isn't interesting enough to be a climax. Older fantasy works--cough, cough, Wheel of Time--can be particularly bad about this. The problem with spacing out events and using human drama between the big McGuffin/army-driven fights is that readers get frustrated by the human drama rather than finding it rewarding. Or worse, they find the army and McGuffiny-crap a distraction from the human stuff.

Padding


I know about this issue from the inside. Bad Things that Happen to Girls started off as a book called Foreverland, and then was untitled for a while before getting its current name. It went through two full rewrites before arriving at its current published form. When I wrote it at first, I thought it absolutely had to be a long novel, with lots of details about the girls' lives and a slow-burn breakdown, then an extended road trip in the middle and a bunch of scenes about their experiences in university.

I didn't realise I was padding it, but when I experimented with radically decreasing the timeline of events, I had a revelation. I didn't need years and paragraphs on paragraphs chronicling their lived experiences, full of pointless dialogue and meandering descriptions. All I had to do were give little samples and important moments, and that would get the idea across. Sometimes a flash reveals more than a long exposure shot, to put it in cinematic terms.

Cramming


EVERYTHING MUST HAPPEN AND IT MUST HAPPEN NOW AND HERE ARE TEN NEW CHARACTERS AND A NEW SUBPLOT AND HOLY CRAP WE MUST MAKE UP FOR WRAPPING UP TOO MANY THREADS AT THE END OF THE LAST SEASON OOPS.

The caps lock here was entirely necessary and appropriate, because with cramming, the story often feels like it's shouting at you. (Probably in German.)

The biggest problem with cramming, too, is that it requires glossing over things. If readers get interested by a small detail, they might end up screaming, "wait, go back!" long after the author's moved to another topic, or three other topics. Finding the balance between this and padding can be tricky, but the best solution I can offer is "external perspective." Get someone to read over your work, and when they lose attention, that's time to cut. It's a trick I often use with editing manuscripts - the minute my attention wavers, I mark it, just in case.

Crashing


this tends to happen to shows that have lived past their expiry date. Supernatural is a fine example of this. This is where "shark-jumping" tends to come into play; characters do things that go against their nature and development for the sake of jump-starting a narrative or adding some excitement.

Oh, the shark-jump. That's worth a mini-section of its own. Honestly, most shows either end or jump the shark in order to keep going. There's no such thing as a perfect writer or a perfect story; mostly because these things are subjective, but partly because keeping all the balls in the air for a story is just plain hard.

Endless escalation 


Science fiction authors are prone to this, and so are epic fantasy authors. In an effort to keep reader interest, stakes rise and rise and rise, and then lose sight of the human scale of things. The problem is that stories are made of people, and if you forget about the people, you don't have a story anymore.

As with Cramming, this can lead to glossing over interesting bits as well. The full impact of a big change or shift isn't always felt if we rush to the next big, shiny thing. In real life, though, long-reaching consequences of events can have ripples for decades or even centuries. The Magna Carta was a big deal when it was signed; the effects of the Spanish Inquisitions, the Crusades, the unification of China (which happened more than once), the Viking cultural expansions, and the colonization of North America (by which I mean the land-theft and genocide of Indigenous peoples) are all still talked about to this day.

Bad things that happen to characters need room to resonate. PTSD and trauma are not only interesting, they're natural, and even when people mostly recover from them, they leave a lasting impact. Let your characters get wrecked by something. Have characters reference things that have happened. Let characters get fatigued, collapse, and have to fix themselves. It'll not only demonstrate the actual impact of your events, it'll keep you from having to throw together another big, shiny thing to make the story more exciting (looking at you, Avengers series and mainstream comics).

So, what tends to actually cause these writing techniques behind the scenes?

Burnout or boredom


One of the most difficult and important factors - one which arguably contributed to the absolute mess that was the GoT finale - is just getting tired of your own damn story. When this happens, authors and creators will end up trying to revamp something with weird new twists partly to keep themselves interested, might engineer an awkward left turn to justify a foreshadowed plot element, or might just do a half-hearted wrap-up of the previous plot elements.

Here's the thing - audiences don't always consume stories at the same rate as authors write them. Many times, readers or viewers will stumble on a work and binge it in a relatively short time, so what took years for the writer will take months, at most, for the consumer. This can make tonal clashes very jarring.

In other cases, an author will abandon a series due to writer's block or life events - a sin of which I, cough, am guilty - and then try to pick it up later. This will still impact the story, often negatively. Maybe one has just gotten well and thoroughly tired of the subject matter, or it's been done to death in the popular sphere. It doesn't really matter - either way, authors are subject to the world around them, and sometimes, the only way to deal with burnout or boredom is rotating to another project. That's fine - the only issue comes when the first project is completely abandoned, and languishes, unfinished.

Societal changes and personal development 


I'm combining these two because the world around us affects us, and sometimes, we even affect the world. If you'd told me that Donald Trump and Boris Johnson were going to rise to power during my lifetime, I wouldn't've believed you. To many, it sounded like a bad dream. Well, here we are, and the long night has not yet come to an end. Using art to cope with dark times and critique them is a long-celebrated human trend, and there's no reason to stop now. Sure, we might fear our work aging poorly - but stories that try to be timeless always age anyhow, and an earnest time capsule often lasts longer, because it can tap into the problems of an era (which echo forward, as discussed in the section above).

If you'd told me that I'd be able to deal with my family issues in a more satisfactory way, I might have believed you - but realising the impact of that on my writing both as a Game Master and an author is another matter. However, the additional perspective and maturity of healing has, rather than distancing me from characters' struggles, provided additional objectivity and even empathy. Fixing ourselves and healing doesn't "take away our artistic magic" - far from it. If anything, getting over issues unlocks the ability to deal with them in fiction much more effectively.

Disillusionment and insecurity


These are nasty brain demons, all right - perhaps one has taken a look at the broad span of one's work, compared it to one's goals, and feels they are just - well, left wanting. Every creator struggles with this at some point, whether crafting a story for a D&D party or for hundreds of readers or thousands of viewers. The only way to deal with it is with external perspective and turning to objective sources of both external critique and validation.

After all, we tell ourselves things that may or may not be true all the time, and measuring them against the perceptions of the audience can drastically correct things. Your readers might just be happy to see the characters get married - never mind that it took you five years to write about them getting together. And even if they don't like something specific or complain about it or nitpick - hey, they're coming back. You compelled them. Even if the readers, say, abandon their fandom and proclaim it a trashfire - they're still paying for or giving your story attention and money. And ultimately, from a marketing perspective attention is always neutral or positive - even if that attention is controversial - because it increases profits.

How do we even begin to fix all this? 


But.

All hope is not lost.

By acknowledging burnout, boredom, disillusionment, insecurity, personal development, and societal change - the factors which often lead to writing shortcuts detailed in the previous section - we can compensate for the natural creative struggles by accepting and anticipating them.

Try to write books in a series in a continuous stretch when possible, making it harder to lose track of the tone or style or character journeys. Plot things out, and get yourself a hands-on editor and/or extremely trustworthy beta-readers. And forgive yourself for screwing up - then get back to writing. At least, that's what I'm doing!


***
Michelle Browne is a sci fi/fantasy writer and editor. She lives in Lethbridge, AB with her partner-in-crime and Max the cat. Her days revolve around freelance editing, knitting, jewelry, and learning too much. She is currently working on other people's manuscripts, the next books in her series, and drinking as much tea as humanly possible.

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