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Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts

Sunday, 27 July 2014

D%&$ It, Bioware, I Was Using That Heart: Mass Effect Revisited

Hello hello!

So, my turbulent and ultimately ill-fated love affair with the Mass Effect trilogy is pretty well known at this point. In case you missed all that, you can find info here, here, and here. There are

SPOILERS SPOILERS SPOILERS


 about the first three games at all six of those links, by the way. I've written about this series a lot, and one of the reasons I love Farscape so much is that it gave me what I was hoping for from Mass Effect, but without the most tragic backstory ever written.

Well, the release of the fourth game in the franchise has been revealed at--where else?--the San Diego Comic Con. I waited with baited breath as I clicked on the link, hoping for a reveal of the future of the universe.


 Source: Cheezburger.



The next game is going to happen concurrently with the events of the last one, ME3. You know, that game. The one that ruined a company's reputation, earned EA the "Worst Company of the Year" award in 2012, and was universally hailed as a clusterphuque of earthshaking proportions. The original ending was so universally hated, they ended up revamping it with extended narration and explanations of the consequences. More on the extended endings in a minute. But all the phuquerie that resulted from that terrible, cliched, tropey, backstabbing of an ending happened because gamers felt betrayed. I was even one of them, and I shed my tears with the rest. But why? And why did I get a bad case of feels when I finally watched the extended cuts today?

What went wrong?


I'll try to keep this short because it's been discussed elsewhere. The problems with the ending boil down to five things.

First, the ending felt too simplistic compared to the complex and multilayered games that preceded it. The endings of the first two games were heavily reliant on previous actions, with Mass Effect 2's ending being the best example of that. Perhaps all the storylines they had going ended up collapsing on their own weight, but I think most of us expected some sort of large final battle where the results were determined by resources and alliances accrued and accumulated during the rest of the games. That isn't what happened. Like, at all.

Second, Shepard dies unnecessarily...or lives, if you (possibly) sacrifice all Geth and Synthetic life. I'm not restating that blog post about why hero death is a stupid and borderline unhealthy trope, but here's another link to it.

Third, the Starchild is a stupid and unnecessary brat with terrible voice acting and worse writing. The Illusive Man, a Geth, EDI herself, a Keeper (you know, those plot device bugs who were never used for anything in spite of substantial build-up in the first games?), or even, why not, the Rachni Queen, would all have been better choices. Sure, you have the little weird kid running around in Shep's head through the first half of the game, but freaky children are a stupid cliche at best, and it didn't belong in this game. Add in all the stuff about madness in the excellent DLCs for the series and you have a sinister perspective on the little brat--who, we are somehow supposed to believe, is some kind of peaceful and neutral force. You choose the McGuffin or you epic-fail. I actually love the new fourth ending, but the last time I saw an ending this hamstrung was at a sex show involving bondage and oral pleasure. At least with the "refusal" option, the stupid storytelling bit at the end makes sense.

Fourth, your team crash lands on a random planet for no particular reason. Why? Why did this happen? Why did they get sucked into a portal? Sure, the extended endings fix that up a bit, but why does this even occur?

Fifth, that stupid damn storyteller ending. I love Synthesis, and I can stand Destroy because Shepard lives, but Control always felt evil to me. And yet all three of these end with a stupid cutscene after the credits that even Buzz Aldrin's cameo couldn't save. The Starchild voice actor returns (shudder) and an old man tells him he might go to the stars...in a way that implies all knowledge of space travel has been lost. That blatantly contradicts two of the three endings, and worse, the "tell me another story about the Shepard" bit teases us with the false promise of another game about our protagonist. You know, the game they promised they'd never make. This storytelling ending actually makes sense for the Refusal ending, which was the most coherent, but the fact that they left it in the extended endings felt like a slap in the face.



This is basically how I feel about the whole thing. 

Why are we rehashing all this?


Oh, there's a reason. The new game will be set at the end of the third. Are they going to retcon the ending? How will they deal with the incredible fame of Shepard's character if your character is just some scrub? Are you going to have somehow never heard of the most famous person in the galaxy, a.k.a. Space Jesus? It's going to focus on the multiplayer side of things, sure, but this feels like a stall for time. My partner called it a money-grab, and not the real sequel, and added, "unless I'm absolutely wrong, you can completely ignore this game." Did I mention that they explicitly promised the next game would be set in the far future?


Okay, fine; how could you possibly fix it?


Just abandoning the series--which would actually be wise--probably isn't a viable option. A jump backwards in time would have solved a lot of their problems, and quite a few fans have been hoping for something set during the human-Turian First Contact War. Jumping drastically far forward into the future would also be an option.

What I'd love to happen, as much as I will weep angry tears over the impossibility of it, would be a proper exploration of the Synthesis ending. The extended version hints that a golden age was dawning, but change is scary. There's plenty of conflict you could mine from the sudden friendliness of the Reapers, the ancient technologies gifted to the unprepared galaxy, the fact that all races and species have the possible opportunity to be immortal, and the equalization forced on everyone. Diplomacy games! New wars! Playing as a Reaper! Dealing with grieving! New conflict rising as unknown or rare civilizations are encountered! Religious conflict! All the ingredients of amazing story potentials are right there, and there is no way we'll get to play with those toys.




Synthesis in a nutshell. 



The lesson in all of this is that creating a series is hard, and kind of dangerous. It's hard to please fans at the best of times, but the more complicated your world gets and the more plot devices and plotlines you pile on, the easier it is to screw them up. Terry Goodkind's The Sword of Truth series is the only one even close to Mass Effect in terms of McGuffin implosions, and that was a mess too. The lesson is that introducing endless plot mechanics and shiny toys is a bad idea. And sometimes, you just have to pretend something didn't happen and move forward with the story instead of trying to fix an old problem that's basically unrepairable. Writing is not always fun and it's rarely "easy", but at least we can learn from the failures of others.

*****
Thanks for dropping by the nest once again. Don't miss any of the phuquerie. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Monday, 25 June 2012

A Brief Comment About Mass Effect 3: The Extended Cut

Hello, everyone!

Well, it's virtually unavoidable: time to dig up a metaphorical dead horse and possibly beat it with a stick. You know what I'm talking about: the Mass Effect 3 ending fiasco.

Wait, what? You don't know what I'm talking about? Have you been on the internet since March? If you've avoided it, by intent or accident, this should help: my post about ME3. If that doesn't help explain some things, this post might: a reflection on why heroes die. Go read them and come back, if you're confused.

Okay, enough shameless self-plugging. At this point, our proverbial horse is basically a slowly fossilizing skeleton, already leaving immortal calcium deposits on the history of gaming. The mess Bioware got itself into by providing three very different endings with radically similar animation is now legendary, and will probably be the bete noire of gaming companies completing epic stories for years to come. After all, is there anything worse than slaving over a beloved game and pouring your heart into it, only to discover that fans resent your decisions and consider them an emotionally damaging pile of slapdash phuquerie?

As a writer and a casual artist, I have to sympathise, and say I can't imagine anything much worse than that. However, I'm also not part of a large corporation rushing me to finish something and forcing me to achieve consensus with dozens of other writers. And, for better or for worse, I don't have hundreds of thousands of fans breathing down my neck every time I make a decision they don't like (yet). At the risk of being a hypocrite, much as there are plot holes that the Normandy herself could pilot through with ease, I can see why they wouldn't want to change their own work.

However, I am a fan, and though I enjoyed at least one of the endings, the emotional dissatisfaction with similar animation and similar implications for all three was truly heartbreaking. There have been other games that caught my attention, and made my heart beat faster. There have been other games that made me truly care about the their protagonists, settings, and struggles. And yet, I have not seen a game as richly alive and as soul-captivating as the Mass Effect trilogy. The ending, which was nearly a cliff-hanger in its brevity, seemed to foreshorten the struggle. A whole world of possibilities opened for the ending, but we didn't see them. The only options given were a variety of failures, and nearly all involved possible or implied genocide of various flavours.


Source. Personally, I liked the green apple flavour! Or, as some would have it, the watermelon flavour. Strawberry was also okay, but phuque the blue raspberry flavour. Did anyone choose blue? Didn't think so.


This downloadable content should fix the problem of tying up plot threads and fixing the "oops, we didn't mean to kill the galaxy" issue, but it's not going to change the ending. Our hero will still make the ultimate sacrifice, or kill everyone else trying. This was Bioware's decision, from the sound of things. I won't pretend it's perfect, but when you work hard enough to get either that much-vaunted red or green ending, there is still a certain satisfaction about it. They got their controversy, all right, and then some.

So, final thoughts. Have I seen the DLC yet? No, of course not, though you can bet your shapely blue asses I'll be writing some thoughts up as soon as I do. Am I happy that saving the galaxy (?) will probably require Shepard's death? Not really, because I really was crossing my fingers for a happy ending, or at least something less clichéd. However, if it's a question of whether or not I respect the writers for having the guts to say they weren't going to make everyone happy, that's an easy answer. In spite of all the fire, the dissatisfaction, the endless threats, raging, trolling, and even lawsuits, they're going to be faithful to their own work. And that represents an ethic that deserves no argument.

*****

As always, I hope you enjoyed today's batch o' fresh thoughts. There will be more Humble Bundle, more writing updates, some missed-it reviews. Keep an eye on new releases by following on Twitter and on Tumblr. This is your SciFiMagpie, over and out!

Thursday, 22 March 2012

Mass Effect 3...Or How I learned to stop worrying and love Bioware

Hi Everyone! Sorry for the post lag. As you've all figured out,Mass Effect 3 ate me alive for a while. Andrey is a thorough gamer, much to my fortune, this is one piece of work that punishes the shit out of you for anything less than thoroughness. It really is a masterpiece, and today I will explain a little bit about why this game lives up to almost all expectations.

So, without further ado, here is my review so far of the writing in ME3. The ending and some of the philosophical questions brought up by the game will get their own airtime in posts to come; this is just a discussion of content until the finale. Since a) we are not finished and b) rumours of DLC abound, that has to be put off.

Bioware rarely disappoints and this game surpasses the usual standard. The atmosphere is great and dialogue is tight. Some of the dialogues about time spans are inordinate, as it has only been six months or so since the last game, and the power of the Reapers is touched on but not adequately explored. However, a lot of interaction between squad members was added, and between personal reflections and lots of humour, there is no lack of entertainment. Joker is revealed to have an insightful side and Ashley has a meltdown, and it is all compelling stuff. Background dialogues with NPCs are also far above par.

While the timed events for important character development and War Resources can sometimes be tricky and irritating, the elegant tie-ins starting from minor characters in the first game and continuing into thousands of subplots in the second game reward players who patiently ground through the first two. If you were kind to puppies and rescued kittens (or Asari) from trees, you will have endless rewarding details to enjoy. Every plot thread, from endlessly annoying Conrad Verner to Khalil Al Jihani, our favorite punching bag, gets a moment in the spotlight. The details are mindblowingly well-followed.

So, setting is fine. Great. What about character writing?, I hear you say. Well....I am not much of a marshmallow, but so far I have been in tears twice at least and we not done the game. Although our Paragon MaleShep has saved the krogans, Mordin's death as the price was awfully high. I liked the little guy a lot. He does get an epic death scene at least and that is comforting. Legion's death (or dissolution) also drove me to tears. Udina, not so much, but it was satisfying. This game does have a high body count though.

As for plot, the small details are great, but the ending so far feels as though it is coming unsteadily. My one complaint is that some things have been predictable, and that Cerberus is used as a forced McGuffin/Deus Ex Machina a bit too often. Shouting 'Cerberus did it!' after minor mishaps has become a meme in my household. Still, MaleShep has good voiceacting and I am dying to see how it all plays out. Well done Bioware!

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