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Author of queer, wry sci fi/fantasy books.
Showing posts with label star trek. Show all posts
Showing posts with label star trek. Show all posts

Thursday, 25 August 2022

In Celebration of the Mary Sue


Source. Complete with jealous unicorn. 


When the ninth Star Wars movie came out, Rise of Skywalker, a particular term from writing communities online started to become ubiquitous. Horribly, it made its way around the internet's Manosphere, as particularly oafish chuds keen for low-hanging fruit reached for this easy prize. More happily, a backlash to the liberal and overused weaponised term became circulated, and we've now hit the saturation point of the wave where the term "Mary Sue" has fallen out of the limelight. 

When you hear the term "Mary Sue," which originated in Star Trek fan zines to call out a particular type of wish-fulfillment writing, you might have a variety of ideas. Some of them might be vague assocations - "isn't that a thing from that movie?" - or, if you're an Extremely Online person like myself, you might break out in compulsive shuddering and hives at the mere utterance of the phrase. 

But now that people have broken down the inherent sexism in the concept of the Mary Sue, to the extent that its creators have renounced its creation, we may have hit a point where we can just consider the Sue in isolation - and not only offer ways to accept and write around the wish-fulfillment character, but appreciate her for what she is: an often goofy fantasy that may help people process their powerlessness in real life and real trauma, offer escape from the weight of reality, or both. 

Who is Mary Sue? 


For an overview of this long-spanning trend and a glimpse of this essay's inspiration, this video is absolutely mandatory. For those who don't like Youtube, or just don't want to stop reading, the Sue is a personification of a criticism of a couple of writing problems. They're often conflated together, but they should actually be teased apart - despite how often they co-occur. A Sue is, 

Mar·y Sue
noun
nounMary Sueplural nounMary Sues
  1. (originally in fan fiction) a type of female character who is depicted as unrealistically lacking in flaws or weaknesses.
    "she was not a ‘strong woman’ so much as an insufferable Mary Sue"

Even the Oxford Dictionary's definition showcases the inherent special-case pleading and sexism applied to Sues. The original argument against Sues went thusly: 

1) Sues are badly written (inherently) because they 

2) Warp the plot, setting, and characters' actions around themselves; 

3) Have an unrealistic number of positive traits,

4) A corresponding deficit of actual negative traits (with the exception of tropey or common flaws that may or may not be actual flaws, such as "being too beloved") 

5) Get too much focus and attention in the story, 

6) Don't have to pay the price for their successes,

And 7), which often goes unspoken, "have wish fulfillment girl cooties all over them in some indefinably repulsive way." 

Now, I went through my own "anti-Sue" phase as a teenager and young adult; I used the Mary Sue Litmus to "make sure characters were balanced and well-written" as much as anyone. But now that I'm old, tired, and much more experienced as a writer, my perspective on this has changed drastically. 

And part of the reason for that is simply that I watched a show with an honest-to-god Mary Sue character, and it was great fun. 

The Chilling Adventures of Mary Sue 


Netflix's Riverdale and Sabrina have both had their moments, but despite being an avid fan of Sabrina, the Teenage Witch back in its Melissa Joan Hart era (when Disney Adventure Magazine advised copying her look by wearing an "earthy choker", a phrase that confuses me to this day) I had held off on watching either series. For one thing, the Archie comics series' lack of character development in its original form struck me as a type of perpetual purgatory worthy of The Good Place' s original demon pits. 

(As always, I'm late to the party, but Russian Doll and The Good Place are every bit as good as people have been saying they were. Give them a watch, or a rewatch, for some delectable afterlife paperwork tropes, fascinating philosophy, and heartfelt existentialism.) 

Being sick with COVID, as I mentioned in my last post, made this an ideal opportunity to catch up on some TV. I was in for quite a surprise with Sabrina. 

The magically-talented girlboss skips and bounces over third and fourth-wave feminist issues while literally and figuratively battling the patriarchy, showcasing phenomenal cosmic powers, being an absolute Chosen One to whom others are attracted or obsessed over, and is generally compassionate, friendly, serious, clever, and a great leader. She's also small, conventionally attractive, and the focus on attention for universe-bending powers. And here's the thing - she's great fun, and the show is great fun. 

Who's afraid of Mary Sue? 


Because the show takes itself just seriously enough and has just enough campy fun in the mix, it works like a Long Island Iced Tea - an easy-drinking alchemical mix of delight. Seeing the way the show worked perfectly fine, however, got me thinking about the ways in which Sabrina was a Sue - and it was perfectly fine. 

In turn, I reflected on my own D&D campaigns and writing, and considered how my players had made their own super cool wish fulfillment characters not only bearable, but actually fun to play with. Now, the rules for writing with others and writing solo are a bit different, but there is some overlap. 

Because the term is so stigmatized, it may be more comfortable for readers to hear about the negative instances first, before we ease into how Sues can be worked with and even weaponized for good in the plot. 

Bad Sues 


Of course, everyone online or who plays tabletop games has some kind of a story about that one bad player whose self-insert character absolutely destroyed the game, or a DM/GM (Dungeon or Game Master) whose NPC (Non-Player Character) was just the most obnoxious piece of crap ever to grace the wet-erase maps. These people are real, and they exist in many spaces - but the problem with them is generally not what they're creating, but how they interact with others. We tend to project that negativity from the experience onto their writing, but the real sin was just being selfish and a bad sport. 

In two different roleplay groups, I had players who wanted to portray similar roles - the stone-cold, stoic badass who takes epic kill shots and gets to be at the centre of the plot arc. One of these players was bad with consent and paying attention to fellow players, and ultimately ended up getting the boot from that group. The other player, however, remains a good friend to this day, and actually did get the kill shot on the Big Bad Evil Guy of that adventure because she a) was and is always well-mannered to other players, b) put the work in to make her badass character get better, and c) went with the fun twists that the DM threw at her, rather than resisting them or bickering. 

Fixing Mary Sue 


Let's get this one out of the way - the problem with Mary Sues is not actually their existence, but their contextual existence with others. Balance is a bit of a myth when protagonists are involved - and something that, as many other writers have noted, never becomes a concern or comes into play when male characters are protagonists - but when working with an ensemble cast, making sure that existing characters either a) get their moment or b) have a really good reason for not getting their moment, is vitally important. 

There's a wonderful Star Trek: TNG episode called "Disaster" in which Deanna Troi gets to be leader for a day, while Captain Picard is stuck in an elevator with a cadre of children. It's surprisingly heartwarming and adorable - partly because for once, Troi is taken seriously and permitted to be useful and competent. However, the way Picard is removed is absolutely excellent, and very much recommendable if one wanted ways to neutralize other main characters: a common ailment + their greatest weakness = an existing MC out of commission. 

In a roleplay game, making sure that every player character gets some kind of moment during the game, whether it be an acting or emotional beat, a cool fight move, a clever problem-solving section, or even just a great assist for another friend, is a great way to create a sense of symmetry. Symmetry is better than balance, because all too often, "balance" becomes a reason to throw a wet blanket on fun, exciting, over-the-top moments - when the real solution is not a wet blanket, but consequences. 

Does Mary Sue have every type of elemental bending power without being an Avatar? Cool; make her a fugitive, and send horrible politicians and scientists after her, trying to weaponize her strengths. Is she an orphan? Have a situation come up where her family connections backfire on her or the lack thereof creates some kind of disadvantage. This turns the sometimes overstuffed backpack of traits and tropes that Sues tend to lug around into a handy-dandy kit of tools for storytellers to use. As long as there are consequences for characters' actions or advantages, the audience will feel the illusion of balance, and a sense of symmetry will be created. 

Embrace the Sue


Ultimately, Mary Sue is the daughter of Joy and Enthusiasm, and the problem isn't her rainbow Converse or fairy wings or super duper magic powers - it's cases of bad manners. And while some might consider it unmannerly to be tacky, which the Sue often arguably is, I would counterpoint that part of writing and creative activities is inherently about fantasy. The smallness of someone's imagination should not be the boundary of other people's creations. 

Watching a bunch of one's friends get to play out the ideal versions of their best selves isn't a buzzkill - it's actually fantastic and delightful. Ultimately, that's what a Mary Sue can be and can offer: a chance to glimpse our ideal selves and our fantasies, and sometimes, to pursue that in our real lives. 

Thursday, 26 April 2012

Space Boobies: Sexy Aliens, the Pros and Cons (Yes, There are Cons)

Hello again, flock!

Today's post is brought to you by Facebook. A most excellent male friend often posts a question of the day, and they are generally geektastic opportunities for all of us on his friend list to riff and crack witticisms as we answer. Today's question was focused on sexy alien races, and which were the most appealing. It led to predictable hilarity, but, as these things so often do, it got me thinking.

Now, when I say 'sexy alien', you probably thought of the Asari race from Bioware's Mass Effect immediately. If you didn't, shame on you. And I'm about to show you why.



Source. Warning: contains shrill feminism.

You probably also thought of Twi'leks, from Star Wars. Here is the famous Oola, the chick who refuses to give Jabba sexual favours and is then eaten by a Rancor in Return of the Jedi.



Source. Warning: contains Wookiepedia's writing style and the beautiful Femi Taylor.

There are other examples, of course, but given that I had to turn Safesearch on just to find images that weren't pornographic, especially for Oola, I'm going to skip ahead. Point is, there are a lot of Sexy Alien Girls, from races named and unnamed, and Captain Kirk has slept with most of them.

This may surprise you (unless you actually read my blog regularly), but I'm not going to complain about the proliferation of hypersexual female aliens everywhere. Exaggeratedly large breasts, slim waists, full hips, juicy lips and wide eyes, long legs, elegant hands and feet--chances are, if you have a sexy alien race, they will be female and they will have all of these traits. The eyes sometimes change, and hair is usually the first thing to be modified or lost--along with skin tone, which is almost always blue for some reason--but the rest remain. And, again, in addition to finding these girls attractive myself, I don't have a problem with their designs. Blatant fanservice is fine, because males in zap-gun, zoom-pow sci-fi are inevitably pretty attractive and virile. Also, I fail to see how sex, and sexualization are a) new in human history, and/or b)OMG SO EVIL U GUYS!!!1!11

So, what's the big deal, again? If you like the sexy, why did you mention cons, SciFiMagpie?

So, sexy content is fine. It would be nice if it wasn't in every single bit of fiction ever, as that gets repetitive. In a general way, it would also be nice if the universes that include a Sexy Fanservice Female Race would compensate more by averaging some hideous and 'normal'-looking females into those races as well. There's also the issue of having one unrealistically attractive race making everyone else seem ugly, and therefore imposing a higher standard of physical beauty on every race/species involved in the universe, just to compensate. For example, Bioware allows players to create a muscular fat male player character in the Star Wars: The Old Republic MMORPG while withholding that option from female player builds. And, sure, ugly alien females exist in Star Wars, but when was the last time you saw an ugly female Twi'lek outside a convention? Didn't think so. In fact, just the fact that my joke was funny shows that Twi'lek beauty standards are annoyingly unrealistic. The boyfriend, who actually plays the MMO, claims that some do exist, but I haven't seen them myself, and you'd probably have to look pretty hard.

And, sure, it annoys me that all sexy alien girls are sexy in the same, somewhat Americanized way, but that's something that may improve with time. I can't blame the various science fiction authors and creators for giving us pretty, exotic girls: exoticism is always interesting, due to our biological imperative to mix genes.

(This is why foreigners are "always" sexy, if you were wondering: you're attracted to their hardy immune system and varied genetic stock. Doing the horizontal tango with someone from a different region or country means that your offspring will, in theory, be hardier and more genetically diverse. This is also why I have to beat away chicks with a club from my Russian boyfriend. I digress, here's the link to back it up.)

Proof of that immune system thang.

So, exotic girls with idealised beauty: all good, gives you something nice to look at while you're cruising around the galaxy. But...where are the sexy male characters? This is the crux of my problem. Having defended the reasons for feminine eye-candy, I find myself utterly unable to explain why the 21st century hasn't brought a bunch of equally delicious male species. Apart from various iterations of elves with a science fiction-flavoured twist, and, depending on what you're into, tentacled species, there aren't really a lot of sexualized male species out there. There are a few with outstanding charisma, sure, but even Bioware's Turians and Drell in Mass Effect are respectively a) really hard to sleep with and likely to cause an allergic reaction in humans and b)amphibious. There's a tendency to modify 'male' races more, give them more peculiar traits that are less attractive or more dangerous. Women are exactly as shallow as men when it comes to reactions to visual sexual stimuli, and it would be nice to see that reflected in character design. For example, broad shoulders, full lips, and well-shaped legs and chests are easy ways to keep our eyes on the guys. Then take that and add some creativity. Come on, visual designers, I know you can do this. And you can't say you're afraid of being called 'gay'. Gay guys play games too, and I'm pretty damn sure they'd love a little fan service. It's pretty damn sad when Googling 'sexy male aliens' yields nothing but...human males. And this.



Source. Warning: contains awesome. This chick has a good sense of humour.

I'm well aware that it's highly unlikely that Hollywood or the big game studios will give a crap about a few feminist blog posts asking them to a)tone down the exaggerated attractiveness of their female characters or b)scale up the physical attractivenss of their non-human male characters, but for the sake of argument, let's follow this through. Games are starting to show less hyper-sexualized chicks--compared to, say, Grand Theft Auto (different genre, I know, shut up) games such as Dark Souls, Skyrim, and films such as--oh wait, there weren't any science fiction movies last year that involved aliens. Never mind--are making a conscientious turn away from forcing all alien/exotic females to be sex toys. This is good, but we need more. Literature, of course, is fine, because authors can do whatever the hell they want, and there are enough books out there about alternate gender issues and that sort of thing that we don't need to worry. Visual media, however, are slow to catch up.

And the point is...?

Sex is okay. Being sexy is okay. Sexy girls are great. We just need a little more variety and more balanced representation of eye candy between the genders. Failing to do this not only bores us, it addes to that repetitive message about the unacceptability of physical flaws in this or any other universe. Also, boobs are great.


Well, that's our show for today. For more gamer jokes, analysis, and adorably witty insights, follow me on Twitter at SciFiMagpie. Don't forget to share this page and come back for more!If you don't, Oola will be very, very sad. And you don't want that, do you?

This is the SciFiMagpie, peacing out!

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