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Showing posts with label sex. Show all posts
Showing posts with label sex. Show all posts

Monday, 3 December 2018

The Free Speech Fallacy

In the wake of the sudden and catastrophic announcement of Tumblr's new policy, I found myself startled by the collapse of something long-assumed in discussions of free speech. "Female-presenting nipples," "sex acts," and "depictions of genitalia" between consenting adults or adult characters are among those being banned, but erotica is still okay to write. Ostensibly, the purpose of all this is to protect the internet from child pornography - but as usual, the cure is almost worse than the crime. Plenty of artistic photos are getting annihilated in the purge. 

Obviously, child pornography is Bad, but banning all depictions of sexuality has sent Tumblr's stock plummeting and already devastated the community. But is it even working?

Predictably, since an automated ban system is being used, both hilarious and troubling results have been reported - on my dash, a building with three windows, a lumpy slime shape, and pictures of black men smiling were all flagged as containing "sensitive content." Obviously, this is ridiculous, but more nefarious and concerning is that posts about activism and LGBTQ+ issues were also immediately flagged. 

As we speak, the exodus from Tumblr to Newgrounds, which does protect NSFW content, has already begun. So have the floods of sarcastic (but very funny) memes.  The rest of the users are panicking or trying not to panic, and often staggering between the two emotions haphazardly.

I'll have more honest and cutting thoughts about this below, but for the time being, here's a visual pun about free speech.

Yes, I did create this silly, mediocre art just for the blog post. Learning to make art is hard. 

Censorship - like, actually


Hate speech and sexy speech - and art - are often thrown together, as if they were one and the same or shared the same traits. Anyone who wants to support pornographic or artistic works for their own sake - such as myself - is often forced to accept their nastier cousins, hate speech and violent speech, as part and parcel of the ban list. 

There's been some caterwauling about liability in lawsuits, revenge porn, and other such things, but the answer to that is not blanket banning. It's lazy, ineffective, and tars consensual and voluntary work with the same brush as harmful acts. If it's hard to understand why that's a problem, please watch this video about consent.




Lessons from the Exodus


However, this event shows that all forms of controversial speech are not, in fact, created equal. This has long been an argument, but - given that hate speech is surviving this purge easily enough and that nipples, of all the ridiculous things, are not - we can now officially divorce the two. The one is being attacked without any impact on the other. As much as they have often been companions in the penalty box, they are not the same issue, and we ought to be more honest about this, rather than letting Nazis take shelter behind our protection of sex workers and sexy content.

Hate speech, which I personally do not believe should be protected, is visual, verbal, and written expressions encouraging violence towards and harm of marginalised groups. The impact of hate speech and discrimination is directly dependent on how much harm they cause towards people. So for instance, a Muslim woman is subjected to far more prejudice than a white man on a regular basis, so she might be more in need of protection than the white guy. BUT - that does not mean that the white man doesn't need protection from individual acts of violence, such as a mugging or domestic assault (because men are abused, too, and our lack of men's shelters is criminal).

However, advocating for acts of hate using coded language, such as the ((( ))) technique used by alt-righters to distinguish Jewish people, or references to the Fourteen Words and that sort of thing, can be harder to pick up on. Do we silence those too?

On one hand, people should be allowed to exist freely. On the other hand, if those people decide their existence is predicated on harming others, the conflict that arises does not need to be defended. It does not materially benefit or even defend, for instance, the European cultures being talked about. If one demands that the existence of presence of others be punished merely at their whim, that person is wrong.

I can see someone saying, "BUT SJWs OR NPCs [Social Justice Warriors, or our new nickname, non-player characters] DON'T PERMIT THE EXISTENCE OF PEOPLE THEY DISAGREE WITH!"

This is a fundamental misunderstanding of the position. What "we", broadly speaking, want, is to be tolerated and accepted as we are. We often have family members or friends who are or were centrists, right-wing, or even alt-right. It's their beliefs that are the problem. You might say, to put it in Christian terms, that we love the sinners and hate the sin.

But in all seriousness, "white pride" parades and groups have never done anything to actually preserve great works of art or literature. In fact, a lot of preservation work that's been done by various societies - such as by Muslims during the Golden Age of the Ottoman Empire - was done in a spirit of tolerance and sharing. In addition to that, questioning something is not the same as destroying it. I've talked about this stuff before, and it's a huge topic, so let's get back to Tumblr specifically and the future of the arts and queer community on it.

Where do we go now? 


Well, Mastodon seems to be an option. I've heard Newgrounds, as mentioned, is a possible haven. 

At this point, I think it's time for businesses to be more honest about sexual content compared to other banned content. This purge is timed to match with December 17th, the day to end violence against sex workers. I have gone on record many times as being in support of sex workers, and have occasionally tried to talk about the difference between trafficking myths and trafficking facts, as well as other related issues. Sex workers and creators of sexual content (including writers, artists, cam girls, photographers, and etc) are all being harmed by this foolish and ill-judged, puritanical move - and nobody is being saved from actual hate speech, things that could, in fact harm adults.

Maybe we can talk Tumblr down from its terrible, foolish decision. Maybe not. But I'm making a profile elsewhere just in case, and I'll keep posting and sharing there - and on Tumblr - for as long as they let me.

Queer people are not a mistake, nor filthy.

"Filth" is not necessarily even harmful.

We don't deserve to be erased.


***
Michelle Browne is a sci fi/fantasy writer. She lives in Lethbridge, AB with her partners-in-crime and their cat. Her days revolve around freelance editing, knitting, jewelry, and nightmares, as well as social justice issues. She is currently working on the next books in her series, other people's manuscripts, and drinking as much tea as humanly possible.

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Friday, 27 November 2015

The Sexuality of Fear: The New World of Romance (Part 3)



Hello hello!

Today I have a phenomenal guest post by Katie de Long, following up on the concept mentioned in my last post. Because we're in the middle of a move and Important Life Stuff, the series I have planned will go into December. Don't worry--the ideas I have planned for you won't go wasted! But without further ado--please give Katie de Long a warm welcome. 

***



Horror's provided one of the most accessible outlets for people to explore their fears, from the Grand Guignol performances, to Dracula's penchant for distancing reproduction from sex, something that would have upset the societal order of the time, as well as confronting madonna/whore ideas about women's sexuality. But as time's gone on, and our societal discussions have changed, the exact nature of the fear has shifted, to one that allows us to confront much more direct societal issues, like sexual assault.

Think of the brooding vampire. He didn't know what he was getting into, when he followed that beautiful, dangerous-looking woman home. He looks on it after with traumatized eyes, remembering struggling as she forced her blood down his throat. Or not realizing what was happening until it was too late, and he was too weak to fight. When the curse takes hold, and he finds himself turning violent, unstable, it hammers the cycle of abuse home, how sometimes it's most natural to hurt those we love, or to betray our own ethics, because of how we've been hurt. Think of the aversions that often come with this: a fear of being touched, an obsessive awareness of others' proximity, moods, habits, a conviction you'll never be loved, never be redeemed, an implication that it's somehow your fault that you were turned.

This angle's often discussed less, in favor of the inherent sexuality in vampirism- the eroticism of the physical contact, of sharing intimate fluids with someone, the heat of the danger in feeding/being fed upon. But it's there, in basically every tortured vampire with a soul. Even Buffy has multiple examples of this mindset.

But the way it's written is often a far more deft way of handling psychological narratives better suited to an assault victim than the treatment of sexual assault victims. In this way, it's able to subvert narratives about power and domination, showing the complex downsides of that kind of drastic physical/mental change. It's people talking about rape without framing it as rape, and those characters being better understood, and portrayed in more nuanced ways than rape victims.

Vampires aren't the only way this manifests. The Mary Sue posted an interesting piece recently examining this aspect of iZombie, how the character's situation could easily be read as pre/post assault. (http://www.themarysue.com/izombie-allegory-sexual-assault/) It's a fairly common theme, because on some level we understand this thought process, even without having gone through it personally.

Just as the vampire's relationship with his vampirism evolves, between self-hatred and self-acceptance, moderating the harms of what's been done, and struggling to become someone he can live with despite it, so does our relationship with our own violent sides evolve.

Some have speculated that, rather than identifying with the heroine in a romance novel, female readers identify with the hero. The angry one, or aloof one, or brooding one. A prickly guy sells like hotcakes, while a prickly heroine gets panned in reviews. And while some of this has to do with the way we gender emotions- hell, even Inside Out allowed circumstantial anxiety and anger to be framed as male, while women were social awareness(Disgust), and the polar Joy and Sadness.- the rest has to do with the fact that we're not so much learning to love the hero for who he is, in the story's journey... we're learning to love ourselves. Even the angry, controlling, or violent bits.

In this way, our ongoing love affair with the brooding, straining-to-control-himself alpha Vampire is us setting up a framework to interpret our own experiences with sexual violence, or systemic issues like patriarchy or racism.

And this even includes the converse, the revenge narrative, like I Spit On Your Grave, or as books go, the Gypsy Brothers, that allow for a survivor to enact violence upon those who hurt them. In dark romance, especially, you see this theme emerge in the female narrators who are femme fatales: assassins, spies, people who are thrown into a position of being submissive to someone they hate and see as evil, but who have to ultimately come to accept both that person's darkness, and their own.

Horror and dark romance are all about exposing humanity's dark side for what it is... and then showing how to subvert or defeat it. How to control it. How to love it.


Katie around the internet:
Katie's site: http://delongkatie.com/
Katie's Facebook: https://www.facebook.com/katie.delong.12
Katie's Facebook Reader Group: https://www.facebook.com/groups/696177510494600/
Katie's Twitter: @delongkatie
Katie's Mailing List Signup: http://eepurl.com/CSk3n
Katie's ARC Reader Signup: http://eepurl.com/5Z9uj

***
Thanks for dropping by the nest once again. Leave your comments, rebuttals, and vehement agreements below. Don't miss any of the phuquerie--get on the mailing list. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Tuesday, 23 June 2015

Hunie Pop: Or, Evil Feminist Examination of a Dating Game

Hello hello!

So, another gaming post at long last--I'll be writing about Witcher 3 when my partner finally finishes it, but lately, we've been playing a match-3 dating game--Hunie Pop. So, full disclosure--this is the first time I have ever played a dating game.

Now, if the concept of a serious (ish) analysis of a dating game makes you shout, "IT'S ONLY A GAME, CALM YOUR TITS, LADY", the door is over there. Yes, it's 'just a game', but the things that someone says when they're being serious, compared to the things they laugh at when they're off guard, will both tell you a lot about that person.

So, without further ado--the game. Naturally, there will be


SPOILERS SPOILERS SPOILERS


...beyond this point, so if that really bothers you, maybe buy and play the game first, then read this.

Wait, what the hell is 'Hunie Pop'?


Honestly? It's Bejeweled with tits, or Candy Crush but with actual girls to crush on. A fairy, Kyu Sugarplum, guides you through the game. There are about twelve girls, including unlocks, that you can have sex with, and players can be male or female--we're going to take a shot at the female version of the game and see how that changes dialogue, if at all, but we (my partner in crime, Disarcade, and myself switched up to play it) went with the male option. Basically, you're a hopeless virgin otaku who masturbates all day and is lonely, and this love fairy wants to teach you how to get some and make lady friends. 

So, you can probably see how this is problematic right away, but stick around--there's layers to it. 



From Kickstarter. It's like Pokemon--for your dick (or pussy).

Pros


The game is honestly a lot of damn fun. Its interface is nice, and there's some diversity with the girls--even the ones I didn't like had actual personalities. They felt like real enough people. The pinups and sexy art were fun to look at, especially for the uncensored version. The game itself is fun--I mean, come on, it's a Match 3 game!--and the mechanics were cool. There was a bit of diversity with the characters, in that Japanese, Latina, African-American, and Indian women were all included, but the other characters were white; of course, there was also a fairy, a goddess, an alien, and a cat girl. So, you know, it wasn't too bad as these things go. 

The other thing that I noticed was just how much personality the girls had. Each girl had a 'unique' interest and several 'common' interests, which could overlap with the interests of other girls. A couple of the girls were unabashedly dominant, and even bitchy or awkward--but realistically so. I have known smart, driven women who love self-help; awkward gamer girls who suck at conversation and communicating with humans; and then, too, I have known more than a few bratty princesses. There's a sweet-natured cheerleader and a bitchy Avril Lavigne type, and all of them are allowed to be themselves. They don't change for you, the stud trying to seduce them--you have to accommodate them. 

Cons


There were a couple fairly racist lines--where Kyu the fairy refers to the black character and says, "I love me some chocolate!" and talks about "yellow fever" when introducing the Japanese physics professor. I cringe just rewriting them, and we both winced when the dialogues played out. Having the Indian character love meditation and yoga, the black character be driven and strong-willed, but ladylike, and the cheerleader be as sweet and vanilla as possible also suggested stereotyping--I don't know how to feel about it, because the characters were handled pretty well, but still, conformity is conformity, and the game definitely made use of cultural tropes. Both of us winced when the Latina character gushed over the (sigh) sombrero and other Mexican kitsch objects that were her Unique gifts. The cultural portrayals do feel more than a bit fetishized, but they're decent for their limitations. 

Another thing is that while the girls did have a good range of heights, their weights and BMIs were fairly uniform--all were between 100 and 135 lbs, even though their heights ranged from 5'0 to 5'11. Their BMIs were around 19-23, with most falling at 19.5 or so. For those not familiar with the Body Mass Index, it's a very rough tool, but it gives you an approximate idea of the relative healthiness of your weight, compared to your height. 18-24 is considered healthy, and below 18 is considered medically underweight. So, they were all (literally) healthy, but it would have been nice to see some curvy, thick girls in the mix, too. Of course, they were all doe-eyed and pretty, and most of them were extremely femme in their presentation--not a butch to be seen, really. I understand that dating games *are* about the fantasy, but the presentations are definitely skewed towards traditional masculine ideas of attractiveness. 



Also, Kyu swears a lot, which is fantastic.

What does the game say about dating? 


It didn't escape my notice that the game literally uses affection tokens to get sex from women. It's very much a 'phuque and chuck' kind of game, in that after the first time you have sex with a character, there's not much point in continuing to talk to them or have sex again, apart from the grinding. And again, all the interests of the girls were pretty femme--a few of the girls liked hiking or sports, or working out, but there were no wilderness survival or gun and archery enthusiasts. The only real 'nerd' was a depressed, insecure, annoying girl with fairly androgynous tendencies--which, as anyone who knows more than one nerd girl can assert, is not representative of nerdgirldom. 

However, the fact that some characters were from more distant families and some were from closer families, and that an adult actress and sex trade worker was included in the cast was actually nice. The girls weren't perfect, just human. The game also ran on a metric of four different types of attraction--Sexual, Romantic, Flirty, and Talent--and used Passion, Sentiment, and Joy to affect these four areas. There were also heartbreak tokens. Honestly, I liked this mechanic, because each girl had a most preferred and least preferred token type of the four. That's pretty representative, because different people have different approaches and preferences for expressing their attraction. I also liked that the girls had overlapping as well as personal interests--that's realistic enough. 

The use of small gifts to keep a girl interested and the way some of the girls would comment on the payment structure was very interesting. Some of the characters expressed regret or embarassment about not having gifts or taking the protagonist out, and some demanded more resources without end. The idea of dating as a one-way pay structure really isn't great, even though it works for the game mechanics; especially since sex is the end goal, and the only end goal. Women are not slot machines (slut machines?) into which attention and resources can be inserted in exchange for sexual favours. It IS nice that every single case of the sex relied on initiation by the girls, and that inebriating them made them more generous, but did *not* automatically guarantee sex.  They also have sexual desires, to varying degrees--and it was nice to see a game acknowledge that ladies like to phuque too.

I think the most troubling thing for us was that the protagonist's lines often offer variations of the same answer, and that the game was very much about making sure women were told what they wanted to hear. There was no way to roleplay consistent answers or a personality--just to optimize answers for each woman.

I caught myself feeling jaded a few times. The formulaic way that one was supposed to respond was very much in line with elements of the PUA (pickup artist) systems, and it made it harder to feel like the characters we were sexing up were actually people.

Yes, it's only a game, but dating games are an emotional substitute or training wheels for more than a few people. If we're going to have a moral panic (tm) over the messages of romance novels for women--why aren't we throwing a moral panic over the messages these dating games send to young men? Sure, it's just fun, but no story passes through us without leaving a scintilla of an impression. 

So, is it good? 


It's fun. Is it sending a Good Message? Eh, yes and no. But if you want the experience of trying to date someone, with proper nuances and characterization, just pick up one of the Dragon Age games, Mass Effect, or better yet, something from the Witcher series, especially Witcher 3. 

Also? TRISS AND GERALT 4EVA. Not sorry. 


***
Thanks for dropping by the nest once again. Leave your comments, rebuttals, and vehement agreements below. Don't miss any of the phuquerie--get on the mailing list. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Tuesday, 7 August 2012

50 Shades of Finished: Reflections on A Bad Romance

Finally, at long last, I have returned!

As those who have been following my Twitter feed for the last couple of weeks have discerned, I am finished the Fifty Shades trilogy. That's right--I've conquered Fifty Shades of Grey, Fifty Shades Darker, and Fifty Shades Freed. If you somehow missed out on the horrifying and amusing social phenomenon of the hour, I'll give you a brief run-down. Fasten your seatbelts and get a good, stiff drink: we're heading into the dark and miserable world of fan fiction.


Thanks, Wikipedia! Now I can advertise this thing that has been polluting best-seller stands at airports and convenience stores everywhere.


Fan Fiction. Hold on, people. We're about to go balls deep. Or ovaries deep, if you like.


Clker is my hero tonight. Thank goodness for fair use and free images of ovaries! This made my night.


I'm not sure how many assumptions I should make about you, my beloved readers; after all, given that you're on the internet and that you found my blog, you are probably familiar with geekery on some level. Just in case that isn't so, I'll explain what I'm talking about and why I'm about to throw a miniature temper tantrum. Still, I can't make accusations without a damn good case, and without a review of the evidence.

Fan fiction is usually composed in written media, though occasionally it extends to webcomics, films, drawings, paintings, and other media. The written stuff--everything from short stories to monstrous epistles longer than the source material--is the area I concern myself with.

What is fan fiction, and why do I care?: I'm going to to my best to keep this rant really short. Fan fiction is a polarizing and contentious area because it involves extending, modifying, or retelling existing stories, or the creation of new work within their universes. It exists in an awkward grey area of creativity, since it relies on not merely inspiration by, but actual use of other authors' and storytellers' creative property. Some of it is glorified shitastrophic porn. Some of it attempts to tweak a story to fit the author's own idea of how the plot should have played out; some of it retells the story in a different setting altogether. Still more fan fiction attempts to fill out the universe's plot holes and expand the world. It's impossible to fairly condemn all fan fiction, especially since some of it is created with the author's express permission. Lancelot was a late addition to Arthurian legend, and he adds a lot to the world. Lovecraft's friends often wrote in his universe, and helped spread the fame of the Cthulu mythos. Gregory McGuire, one of my favorite authors, retells and reinvents fairy tales as well as having created Wicked, an renowned reinvention of the Oz series. Clearly, then, fan fiction can lead to creation of something new, or add something to the world. What's the big problem, then?

Let's touch on that 'intellectual property' issue. Using characters in an unauthorized fashion and changing a story line technically violates copyright laws, as well as being in bad taste. Sometimes, leaning on pre-made fiction can be useful as a learning tool of new authors. All too often, it results in a perversion of the story that the original author finds downright offensive. This is a shame, and some authors go to great lengths to track it down and purge the internet of its presence. Others find it a compliment to their work.

Statement of bias: Personally, I am fine with stories set in the worlds I create, as long as the laws of the land are obeyed and consistent, and as long as the main story line and central characters I create are left out of it. Telling an author--not just me, any author--that you think your version of the main story is better when a few minor adjustments are made is, simply, an insult. Work can be based on a non-original idea, and a derivative can be really good or even better than the source, but something new must be brought to it. It is this that Fifty Shades fails at, and hard. Let the trial commence.


Wiki, you are the man. I'm a little teapot, short and stout, this is my judgment, just hear me out.


The crimes, and their degrees of guilt: Intent to imitate, 1st degree; borrowing of perfectly good ideas whilst not remaining true to their spirit, 2nd degree; hilariously poor descriptions plonked in the middle of sex scenes, 1st degree; poor, repeptitive sex scenes, 2nd degree; reckless failure to continue or properly handle side-plots, 3rd degree; and, finally, romanticising abuse, 1st degree.

The Prosecution: As stated previously, and by divers others, E.L. James borrowed her best ideas from the film Secretary, including the main character's physical appearance, her love interest's surname, the BDSM, and the Dominant blonde woman who ruins the male protagonist's life. Furthermore, James does so in a disreputable and awful fashion. Material was also stolen flagrantly from Twilight and its sequels; both crimes are committed and no credit is given. Also, she is guilty of some of the most hilariously awful mixed metaphors known to man, terrible plot structure, and using the term 'inner goddess' outside of a new age beauty manual. Defamation of the BDSM community and romanticising a number of unhealthy mental traits in an unacceptable manner are also serious issues.

The Defense:E.L. James' editor should have done something about this plot. Or, if something was done, more should have done. The story does differ from its sources enough to be on its own, and there are moments when it approaches insight and interesting sub-plotting. There is something underlying this, for all the poorly-implemented capitalist porn, that is interesting. (The capitalism porn stuff, incidentally, is eerily similar to some parody ideas I had about Twilight, which will be published in an upcoming blog.) Ultimately, there are moments when Christian Grey almost approaches a real, interesting character, mostly in the second book. It may not have been realised well, but there was a brief glimpse of something more lurking deep below the stupidity, and that is worth something.

Statement of the Judge:

Verdict: I'm going to have to agree with the majority of the intelligentsia and wits of the internet: this book series does, in fact, stink. It has moments of disgusting levels of anti-feminism, but the author does really try hard to make something worthwhile. She also published this as porn for herself, and was unapologetic about it. For all of its faults--and there are a lot--that deserves a little credit. Was it a good book? Not at all. Could it have been a good book? Perhaps; if it wasn't confined to imitation of the morally repugnant and hilariously awful Twilight series, or to poor and inaccurate imitation of a very fine and sweet film, Secretary. However, it was, and that--as well as blatant product placement and demonstration of disgusting levels of white privilege in mid-sex-scene--led to its ultimate downfall.

The Sentence: First of all, E.J. James needs to learn to write a coherent sentence, and when not to use fancy words from the automatic thesaurus function. I love words, and I love thesauri and idiosyncratic words. This was linguistic assault. Ten years hard writing labour and literary analysis of more than (gag) "Classic British novels" ought to do it. Shame on you, E.L.James, for profaning the names of Bronte, Hardy, and Austen. The books are sentenced to be read in the most hilarious fashion possible by Gilbert Gottfried, and to be mocked by the internet at will.


*****

Thanks again for tuning into my phuquerie. There will be more--updates about my writing, more feminism and literary criticism, and probably some movies. There might even be some politics and science! Keep an eye on new releases by following on Twitter and on Tumblr. This is your SciFiMagpie, over and out!

Thursday, 26 April 2012

Space Boobies: Sexy Aliens, the Pros and Cons (Yes, There are Cons)

Hello again, flock!

Today's post is brought to you by Facebook. A most excellent male friend often posts a question of the day, and they are generally geektastic opportunities for all of us on his friend list to riff and crack witticisms as we answer. Today's question was focused on sexy alien races, and which were the most appealing. It led to predictable hilarity, but, as these things so often do, it got me thinking.

Now, when I say 'sexy alien', you probably thought of the Asari race from Bioware's Mass Effect immediately. If you didn't, shame on you. And I'm about to show you why.



Source. Warning: contains shrill feminism.

You probably also thought of Twi'leks, from Star Wars. Here is the famous Oola, the chick who refuses to give Jabba sexual favours and is then eaten by a Rancor in Return of the Jedi.



Source. Warning: contains Wookiepedia's writing style and the beautiful Femi Taylor.

There are other examples, of course, but given that I had to turn Safesearch on just to find images that weren't pornographic, especially for Oola, I'm going to skip ahead. Point is, there are a lot of Sexy Alien Girls, from races named and unnamed, and Captain Kirk has slept with most of them.

This may surprise you (unless you actually read my blog regularly), but I'm not going to complain about the proliferation of hypersexual female aliens everywhere. Exaggeratedly large breasts, slim waists, full hips, juicy lips and wide eyes, long legs, elegant hands and feet--chances are, if you have a sexy alien race, they will be female and they will have all of these traits. The eyes sometimes change, and hair is usually the first thing to be modified or lost--along with skin tone, which is almost always blue for some reason--but the rest remain. And, again, in addition to finding these girls attractive myself, I don't have a problem with their designs. Blatant fanservice is fine, because males in zap-gun, zoom-pow sci-fi are inevitably pretty attractive and virile. Also, I fail to see how sex, and sexualization are a) new in human history, and/or b)OMG SO EVIL U GUYS!!!1!11

So, what's the big deal, again? If you like the sexy, why did you mention cons, SciFiMagpie?

So, sexy content is fine. It would be nice if it wasn't in every single bit of fiction ever, as that gets repetitive. In a general way, it would also be nice if the universes that include a Sexy Fanservice Female Race would compensate more by averaging some hideous and 'normal'-looking females into those races as well. There's also the issue of having one unrealistically attractive race making everyone else seem ugly, and therefore imposing a higher standard of physical beauty on every race/species involved in the universe, just to compensate. For example, Bioware allows players to create a muscular fat male player character in the Star Wars: The Old Republic MMORPG while withholding that option from female player builds. And, sure, ugly alien females exist in Star Wars, but when was the last time you saw an ugly female Twi'lek outside a convention? Didn't think so. In fact, just the fact that my joke was funny shows that Twi'lek beauty standards are annoyingly unrealistic. The boyfriend, who actually plays the MMO, claims that some do exist, but I haven't seen them myself, and you'd probably have to look pretty hard.

And, sure, it annoys me that all sexy alien girls are sexy in the same, somewhat Americanized way, but that's something that may improve with time. I can't blame the various science fiction authors and creators for giving us pretty, exotic girls: exoticism is always interesting, due to our biological imperative to mix genes.

(This is why foreigners are "always" sexy, if you were wondering: you're attracted to their hardy immune system and varied genetic stock. Doing the horizontal tango with someone from a different region or country means that your offspring will, in theory, be hardier and more genetically diverse. This is also why I have to beat away chicks with a club from my Russian boyfriend. I digress, here's the link to back it up.)

Proof of that immune system thang.

So, exotic girls with idealised beauty: all good, gives you something nice to look at while you're cruising around the galaxy. But...where are the sexy male characters? This is the crux of my problem. Having defended the reasons for feminine eye-candy, I find myself utterly unable to explain why the 21st century hasn't brought a bunch of equally delicious male species. Apart from various iterations of elves with a science fiction-flavoured twist, and, depending on what you're into, tentacled species, there aren't really a lot of sexualized male species out there. There are a few with outstanding charisma, sure, but even Bioware's Turians and Drell in Mass Effect are respectively a) really hard to sleep with and likely to cause an allergic reaction in humans and b)amphibious. There's a tendency to modify 'male' races more, give them more peculiar traits that are less attractive or more dangerous. Women are exactly as shallow as men when it comes to reactions to visual sexual stimuli, and it would be nice to see that reflected in character design. For example, broad shoulders, full lips, and well-shaped legs and chests are easy ways to keep our eyes on the guys. Then take that and add some creativity. Come on, visual designers, I know you can do this. And you can't say you're afraid of being called 'gay'. Gay guys play games too, and I'm pretty damn sure they'd love a little fan service. It's pretty damn sad when Googling 'sexy male aliens' yields nothing but...human males. And this.



Source. Warning: contains awesome. This chick has a good sense of humour.

I'm well aware that it's highly unlikely that Hollywood or the big game studios will give a crap about a few feminist blog posts asking them to a)tone down the exaggerated attractiveness of their female characters or b)scale up the physical attractivenss of their non-human male characters, but for the sake of argument, let's follow this through. Games are starting to show less hyper-sexualized chicks--compared to, say, Grand Theft Auto (different genre, I know, shut up) games such as Dark Souls, Skyrim, and films such as--oh wait, there weren't any science fiction movies last year that involved aliens. Never mind--are making a conscientious turn away from forcing all alien/exotic females to be sex toys. This is good, but we need more. Literature, of course, is fine, because authors can do whatever the hell they want, and there are enough books out there about alternate gender issues and that sort of thing that we don't need to worry. Visual media, however, are slow to catch up.

And the point is...?

Sex is okay. Being sexy is okay. Sexy girls are great. We just need a little more variety and more balanced representation of eye candy between the genders. Failing to do this not only bores us, it addes to that repetitive message about the unacceptability of physical flaws in this or any other universe. Also, boobs are great.


Well, that's our show for today. For more gamer jokes, analysis, and adorably witty insights, follow me on Twitter at SciFiMagpie. Don't forget to share this page and come back for more!If you don't, Oola will be very, very sad. And you don't want that, do you?

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Wednesday, 22 February 2012

Luv in Space! Part 2: Mass Effect Romances

Welcome back! 

Well, it's been a couple of days since Part 1--non-blog writing distracted me from the internets, but I'm sure the prospect of more funny soon will allow you all to forgive me. 

So! Let's not waste any time with an intro--if you're confused, read Part 1--and get right down to talking about love. And sex. And censorship. I don't think I even need to say that this involves a lot of Mass Effect and a lot of spoilers. If you haven't played the games in a while, do so; meanwhile, the Mass Effect wiki, available here: http://masseffect.wikia.com/wiki/Mass_Effect_Wiki is a solid source and a handy way to figure out who and what the hell I'm talking about. 

I previously outlined a few basic 'pros' and 'cons' of the love interests by describing their personalities and a few strengths and weaknesses. Bioware needs some serious applause for its effort in developing rich, interesting people for us to both hang with and fall for (read: attempt to bone) in both of these games. When you romance someone in Mass Effect, you take them with all their flaws intact. That means Ashley will always be a xenophobe, Liara will be soft and unexpectedly wounded, Miranda will be uptight and snobbishly administrative, and Jack will be bugfuck crazy in every way possible. However, this does mean that the pre-scripted character conflicts you run into will be that much more difficult if you are fond of the characters. For example, Ashley trying to pop a cap into the loveable Wrex, Miranda and Jack bitchfighting, and Liara whingeing about being alone for two years and trying to break it off in a weak, 'give me love and attention' kind of way, or even the Miranda/Jacob sexual tension are all things you'll run into anyway, but they're more frustrating if you have to be involved directly. 
On one hand, this can be really annoying, because we want our videogame romances to do the right thing, or at least not be as annoying as real people. To be fair, some of these problems really reflect North American society and its common relationship problems, so you could argue that they're more realistic this way. However, given that Mass Effect is set in the and I'm going to break down the romance issues in list form, because, surprisingly, the problems in some individual romances are actually the same issues in others--just with different mustaches. 

Problem 1: Daddy Issues.
Hoo boy. For the record, if you count a grandparent and a 'female' male partner who acted as a father, then Ashley, Liara, Miranda, and Tali all fit the bill. Hell, if you count the 'Mom' issues between Morinth and Samara--which are essentially the same--all this makes for one messed-up cast of babes. The only characters who weren't a) abandoned, b) trying to live up to, or c) trying to get away from Big Bad Dad's history are Kelly Chambers, the most normal and well-adjusted human being EVER, and Jack, who was so badly abused by Cerberus that 'Daddy' might as well be the corporation. Having trouble with your father or father-figure is acceptable and common, but for every single female who wants a piece of MaleShep to showcase this behavior is a little much. 
The men are almost as bad. Jacob definitely has Daddy problems, Thane's are expressed through problems with his son, and Garrus has C-Sec to be a replacement for a Daddy. (Given that his failures at C-Sec are spoken of in the same kind of way as the other stuff, frankly, C-Sec can count as a Dad.) The only one issue-free is Kaidan, and given that he is basically a less-messed-up Jack, you can still sort of count Jump Zero as a father-figure to escape. 
Granted, in their plotlines they all get a chance to resolve this, which is more than I can say for real life. The stories are interesting and rich, but when Daddy issues (and a few Mommy issues) are in every single story line, you start to worry about the characters' mental health and ability to be in a grown up relationship just a little bit. Everyone has something they have to get over, and parents are part of it, but sheesh! 

Problem 2: Previous Relationship Drama. 
This one is a bit better in the sense that it's more representative, sorta. Miranda, Liara and Tali are virgins, Ashley is ambiguous but implies not having had any serious relationships, and Jack and Kelly are adventurous. Samara and Morinth don't count here, because one won't sleep with you and the other will eat your soul if you try to get your funky mind meld on with her. Kaidan and Garrus are not virgins, but are sort of inexperienced with serious relationships, and Thane has a dead wife that he never really gets over. Jacob, like Kelly, is a Normal Human Being, but won't talk about the fact that he and Miranda had a thaaaang a long time ago, or at least, won't talk about it much. I dislike the fact that some of the women are token pure virgins--though admittedly, they all have solid reasons for it--while the guys have a bit more variety than either 'slut' or 'virgin' in their background. And, as I'll get to in a minute, don't you dare fall for or date more than one of these people at a time. As with Problem 1, I blame our romance film culture, especially here in North America, for this particular paradigm and its pernicious proliferation. 

Problem 3: Commitment, Commitment, Commitment. 
Relationships are work. This is no surprise. I have an amazing one myself, but it got there through blood, sweat, and tears. You definitely get the blood, sweat, and tears handed to you in a game, which is fine, but the way that both male and female characters waffle on commitment (hi there, Liara, Jack, and Garrus...) is both compelling and annoying. Still, all of the characters--at a certain point in the romance--pretty much force you to be either VERY SERIOUS about the relationship, or give you the option to go to hell. There is no casual dating for the Shep, apparently. 

Problem 4: Character Inconsistencies with the Rest of Life. 
This one is a minor problem, really, but things like Ashley's horribly forced love of poetry, compared to Garrus' display of a sweet and vulnerable side show that some unexpected character developments work, and others make you stab your eardrums out with a fork. Still, the imperfections that all of us writers have are probably to blame, and if not that, well, you can bet it's probably the editors. Obviously, no game is perfect, and getting over the faults of your zeitgeist is one of the most difficult parts of good sci-fi. A few romantic inconsistencies, such as Jack's adventurous past and her status as a monogamous male-only option, really grate. However, a little sloppy writing or just a loose end can be overlooked, because with all the time and love lavished on characters and crewmates, really, I just can't tear down Bioware's writers for this too much. 

Problem 5: Somewhere, a Writer or Editor was Too Conservative. 
As both a member of the community (someday I will get used to saying that) and a strong supporter of LGBTQ rights, I have a duty to be sort of consistent in saying that suppressing romance options for both sexes is really not fair. As a writer, though, I am terribly disappointed by some of the cuts here because there were some incredibly interesting options that you just don't get. FemSheps get sexytime but only with Asari. Kaidan was supposed to be bi, which would have made him a lot more interesting, and the same thing goes for Miranda; Jack's lack of availability as a female romance option is just puzzling. All of the story richness, extra romance possibilities (both past and present), and little details that sexual diversity bring were also lost in these cuts.
However, Mass Effect 3 does promise to offer male-male romance options, so I, for one, feel a bit of hope. It would be nice if girls could get some non-alien action too--not that Liara isn't a cutie, but by making female options essentially 'alien only', well, there are some unpleasant subtle implications there. 
Also, I don't want to turn this into a feminist fist fight, so I'll just point at the stereotypical female archetypes above, and mention that apart from Kasumi and (in the first game) Tali, you can romance ALL THE THINGS with a vagina but not all the things with (some sort of?) penis. 

Problem 6: Sex Only Happens When We're About to Die. 
Jack offers you casual sex but if you take it, you're fucked for a real relationship with her; Kelly will dance for you and cuddle you, but sex is ambiguous there. You can get a little something blue and tasty from the Consort in the first game, if you act dense. Other than that, the Commander only gets a little dick/pussy when you're both on your way to the end of the world or something really life-threatening. That's a pretty sex-negative attitude, and considering the universe and the many sexual standards and morals that are set up elsewhere for the various cultures, it's downright unrealistic. I don't need to say that threesomes are out of the question, but I will cast a longing look at Dragon Age for its sheer gutsiness, excellent character development, and quiet embrace of far more sexual diversity. Come on, EA/Bioware, good people have sex too. 

Problem 7: If You Cheat/Break Up with Someone, YOU GO TO HELL AND YOU DIE. 
Now we get to the fun part: Drrrrrraaaaamaaaaaa! Drama drama drama jealousy jealousy drama. The designers have gleefully threatened us that if a romance in the first Mass Effect is, uh, interrupted by cheating in the second game, we will pay for it, and painfully. 'Negative consequences', from these people, means 'you are totally fucked'. In the first game, if you try to romance Liara and Ashley at the same time, Ashley throws an epic shit-fit and stomps off, although Liara is all 'I can share, I'm good', which would have been an interesting balance. In Mass Effect 2, oh god...you can date pretty much every girl there, and remember that Miranda romance I mentioned? And the Miranda/Jack catfight? Yeaaah, if you romance one or the other and choose the wrong side in the fight, one of the girls will dump your sorry ass. That's sort of fair, and one can't help but appreciate the way the game forces you to be either a saint or an asshole, because cowards never get the girl in real life, either. However, even though Liara says she is fine with any new romance options you pick after her--if you were romancing her before--and gives you her blessing, Mass Effect 3 may not reflect that same peaceful attitude. And even if she is nice about it...well, good luck getting the same response from Ashley. You're going to need Mordin's help sewing your bits back on, buddy. 

So, why is romance so hard to write well? We all love it in our stories, but sometimes it complicates them unnecessarily. Much as I have reamed out the stories' faults--and I have been preeeetty unrelenting--I have to say that the romances flow naturally and seem to fit the stories. If you don't romance the characters, you lose out on their unique personalities and insights, too. However, it's hard to stray from norms and expectations, pretty damn hard to write for those 'abnormal' (read: statistically less common) relationships, and even harder to make sure that character development is enhanced by the love, as opposed to harmed or stopped by it. A few more battle scars, more richly developed relationship histories, more alt-sex identities, and a bit less family trauma would be welcome changes to the scene.

So! Thanks for sticking with me through a very long two-parter. Remember, Mass Effect 3 comes out soon, and you can bet you'll be hearing about the love resolutions in that opus very soon!

Next time: more info about And the Stars Will Sing, including some very exclusive origin info. And, yes, as time goes on, you'll get to see some self-critiques of work too, including the dreaded romances. So long for now!


Thursday, 16 February 2012

Happy Valentine's! Luv in Space, Part 1

Happy belated Valentine's!

Also, Happy Mass Effect 3 demo day! I was going to put this out on time, but I was distracted by dinner home-cooked by Andrey, the Dashing Boyfriend. So, in honour of the biggest breakup/engagement day of the year, I will meditate on romance in the Mass Effect universe: who you get to love, In part 2, we talk pros and cons, and where the game fails and succeeds, and why good romance is so damn hard to write. This might take a while, so don't touch that dial!

(If you don't know what Mass Effect is, do yourself a favour and get it for PC or console RIGHT NOW. I'll wait. Play both of the ones released so far and don't you dare show your face until you're done.)

Welcome back. So! Mass Effect currently has two installments; appropriately, they are entitled Mass Effect 1 and Mass Effect 2. I'm not going to include the extra stories and supplements in too much detail because the most important stuff happens in those two games. I will note that the one prejudice in this review, apart from the usual ones, will be a strong favoritism for Paragon Sheps, because neither I nor Andrey could handle the nastiness and stupidity that a proper Renegade playthrough sometimes requires.

As a reminder, and for those who were silly enough not to play the game, the plot involves the usual human-savior-of-the-galaxy-of-bullheaded-aliens device. However, a richly developed world and excellent design details keep it from feeling like so many retreads of the One Dude Against Everything stereotype. MaleShep's voiceacting and lines tend towards the cowboyish, at times, but even occasionally wobbly voiceacting on the masculine version of the character can't keep the interesting subplots, difficult ethical choices, and rich character development from shining through. That rich character development does fail sometimes, so without further ado, it's time to cut up some hearts and talk about love in the 22nd century AD. Cue the porn music.

Romances in the First Game:

Kaidan Alenko: When EB learned that a male romance option was in the works, they stripped it, fearing fan backlash from boi luv. However, everything but the sex scene is still there in the game code. And let me tell you, when they made this character UN-GAY, they stripped his personality. A dorky hick trying his hardest to be a manly man, even his attractive facial features can't make the hetero romance option for female Shepard (femShep from now on) an interesting person. A shame, really, because the bi orientation and some other cut dialogues would have given him at least a bit more personality than a cardboard promo cutout. They don't even reward players with better combat skills if you drag him out with you. I have yet to meet a single fan who actually liked this boring-ass sidekick.

Ashley Wilson: The human female romance option for MaleShep is really not much better. A tomboy with a prickly personality and a tendency towards bitchy girrrrrrl drama, Ashley's only redeeming features are a half-hearted attempt to develop her character with a love for poetry and her shapely ass. Since shapely asses in gaming are about as unique as 'B' for the Back button, the first is not much of a sale. Still, she sort of fits MaleShep's tendency to be an ignorant cowboy, and she is nothing if not gutsy--even if she has grandpa issues. At least she's less of a slack-jawed, 'hurr hurr, alien boobies' xenophone than Kaidan. She's okay in battle, but both the other romance option and other characters are much better.

Liara T'soni: This adorable blue alien chick has to be one of the cutest romance options in a recent game. As an Asari (not an Atari, though you can play with her console too, hurr hurr) she represents the 'other' box on the orientation check list. In fact, if you as MaleShep try to romance both girls, Liara will be fine with it--it's Ashley who will force you to choose and probably stomp off in a huff. Both MaleShep and FemShep can romance her, and it's a good thing. Shy, geeky, scholarly, but good with a Singularity, Liara is not only a fine lookin' gal with nicer booty than Ashley and a softer personality, she's an excellent combat choice. Her sex scene is also marginally better than Ashley's, though they're mostly identical.

The first game also forces you to sacrifice either Ashley or Kaidan and there's no way of getting out of it. Her bitchiness made Ashley the first to get it in the neck, but after one or two playthroughs more, it was boring, ignorant Kaidan that we voted off the island, every time.

The game ends with the usual promises of danger and suggestions of a happy ending, and at some point in there, Shep gets some tail. All seems well until...Mass Effect 2!

Mass Effect 2: The Search for More Luvz


Bioware, the company that developed Mass Effect, got a fair bit of flack for its lack of options in the first game. The second game sought to remedy that by letting you romance ALL THE THINGS, to alter a quote from the delightful Hyperbole and a Half. That said, with a better plot, more complex characters, and a large increase in the size and complexity of the universe, even the most annoying characters are rendered tolerable.
Romance options from the first game, surprisingly, didn't really carry over in plot, although even failing to sleep with your true love won't keep them from being counted as your one and only (assuming you imported a save game). If you see Ashley/Kaidan, whichever of them you were forced to let survive, they will be snotty because you're working for The Bad Guys. If you romanced one of them, they will still be snotty, but you'll get an apology note later. If you didn't sleep with them, well, no apology for you!
Liara's character will be talked about in some detail, because fans loved her so much that a major download providing both plot advancement and 'special time' with her was added to the otherwise lackluster short quest in-game.
As for the new faces in town, going in order of appearance is probably easiest. We'll talk about what happens if you try to have your cake and eat it too by cheating on your old significant other with the new peeps in a few minutes, but first, let's look at your new honeys.

Jacob Taylor: A big, attractive black man who's got the personality of a Labrador Retriever. He's about as smart, from outward appearances, but he's a Nobel Laureate compared to Kaidan. Still, he's sweet-natured, good in combat, and actually fun to talk to. If you want a quiet, pleasant male romance option, well, your FemShep is in luck. A lot of fans disliked or just didn't care about Jacob, but there's no getting around the fact that he's a pretty nice guy, and easy enough on the eyes. His personal story is pretty neat, too.

Miranda Lawson: This smokin' hot Aussie is the new Ashley, but Ashley 2.0 is a lot smarter and easier to put up with, even in spite of daddy issues (which, to be fair, is something even Liara suffers from, even though all Asari are female). Unfortunately, she is MaleShep only. Her faults do include a bitchy streak. She's somewhat witty, knows how to handle a gun, and has some talent with biotics, though she's no Asari...or Jack. We'll talk about Jack in a few minutes...

Garrus Vakarian: I would be lying if I said this wasn't one of my favorite characters and probably my romance choice. This fan favorite from the previous game is a tall, handsome (...you know, for a raptor) Turian who gets all scarred up about ten minutes after you meet him. He's got a few of Batman's traits without the psychological trauma, and the development from an earnest young officer to a vigilante in the slums of Omega is actually well-portrayed. The only disdvantage to romancing him is the difficulty in making Turian and human physiology, uh, compatible. The adorable and annoying Mordin, the hilarious scientist, warns FemShep that 'chafing' is a possible side effect and that she shouldn't consume any Turian fluids due to possible allergic reactions. Uhhh...yeah, that sort of takes the fun out of kissing, and god help you if you go bareback. At least he's a gentleman and witty, as well as an amazing shot. However, there are no bromance options for MaleShep, so the gents are once again left out.

Tali Zorah Vas Neema (later Vas Normandy): Everyone's favorite Unseen Babe from the first game shows up as a naive (but no longer jailbait) new crewmember and romance option. This was another fan request, and I have to admit, Tali is pretty darn cute. She's smart, an excellent shot and useful engineer, and she's brave: basically, a sexy Muslim alien Darth Vader. That works better than it sounds, I promise. You don't get to see her face, though, which had a lot of the same fans who wanted her in this one crying out with the rage of a thousand wilted boners. Still, she's cute and really sweet-natured, and MaleShep could do a lot worse...

Jack: ...Jack...is...Jack. A psychotic badgirrrrrrl with mad control of the Force--I mean, biotics, this tattoo-covered scantily-clad bald chick is everything your mother warned you about at the same time. That sounds kind of sexy until you add serious childhood trauma, a foul mouth, emotional issues, constant hostility, dozens of murders, and, oh yeah, the ability to kill you if you left up the toilet seat again. A lot of fans love her, but this (surprisingly) male-only romance option was just too psycho for both my tastes and Andrey's. Although her character is a reference to the main protagonist in Les Miserables by Victor Hugo, she is nothing like old Jean Valjean. Don't make eye-contact and don't try to be nice; letting her whine at you leads to romance or nothin'. This girl does not take to being friendzoned. Ever. Even after The Big Fight, you will be greeted with a big old 'FUCK OFF' if you end up in her area of the ship.

Thane Krios: This zen assassin with a fatal disease and a heart of gold is an interesting character, but a better buddy than a romance option. He's fascinating to talk to, though his character development is forced. He does give some neat information about other worlds in the Mass Effect universe, though. However, loving him--FemShep has this dubious privilege--involves a lot of talking about his dead wife, his disobedient son, and the fact that you can't replace her or live up to how lovely she was. I'll pass.

Liara T'soni: Liara is only really a romance option if you romanced her in the first game. In the second, she shows up as a more vicious, pale, anxious version of herself, trying to track down The Shadow Broker for revenge. She was disappointing at best on first appearance, and doesn't seem to want to deal with Shepherd when he/she comes to say hello, even if she loved the character before. She whines about how long ago it was and how hurt she was, and it's more annoying than you'd think. (You'd think she'd clue into your resurrection, even though she saved your sorry, dead, space-freezerburned ass from the old exploded Normandy, whether or not you were seeing each other.)
Either way, talk about a loyal friend. However, the download--which still allows you to hang out with her and take down a corrupt politico--shows her developing a case of badassery that seems forced and incongruous. Still, she gets her sense of humour back, and if you are smart enough to see through her whining and womanese, you can get her to chill out and take you back. Invite her back to the Normandy, and sexytimes will likely commence. Even if you actually ditched her, you can talk about your new romance and she will be universally very accepting of the new partner. However, Bioware warned players that they would, in effect, get their asses beat if they ditched a lover from ME1 for a new flame in ME2, so we'll see how sincere she is about no hard feelings in ME3.

There are also some bonus options who, since you can't actually have sex with them, don't count against your romance from the first game. If you want the fun without the sad shot of your ex's picture facedown on your desk (fixable, if you break up with your fling before going through the Omega 4 relay), you can try one of these ladies. As a bonus, they're romanceable by both MaleShep and FemShep.

Kelly Chambers: A cute, sweet, efficient secretary who likes to flirt, is warm and caring, and will do a sexy dance in an Asari stripper suit at the end of the game if you play your cards right. A cutie, and your best option.

Samara: This paladin has a heartbreaking backstory, and won't actually put out when you fall in love, because her code forbids a partner and commitment. Shame, really, because this cougar is an interesting lady to talk to and quite pretty. However, there are some issues there, partly related to her daughter, Morinth.

Morinth: A succubus from outer space with goth affectations, a taste for danger, and a need to kill and hurt that makes even Jack look borderline cuddly. Kind of. Well, not really, but Jack has a conscience somewhere. Morinth isn't actually very well-developed, considering all the hype about how badassed she is, and as a 'bonus', if your Renegade Shep romances her after killing her mother (this is what you have to do), she will suck your soul out and you die. Bummer.

Well, that's the cast...in Part 2, we'll talk about some obvious and less obvious problems, try to make a few guesses at what will blow up in Mass Effect 3, and explain why both dating and breaking up are really hard to do.

See you tomorrow!



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