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Author of queer, wry sci fi/fantasy books.
Showing posts with label author. Show all posts
Showing posts with label author. Show all posts

Wednesday, 14 August 2019

Game of ZZZs: How Long Stories Ruin Everything

I've been putting this one off because I was kind of busy writing an 18-part series deep-dive involving journalism and undercover work, but since Lindsay Ellis has released her video essay conclusion, I have finally put my thoughts in order.





So, today we're going to talk about something contentious. I have no issue with books being long, or shows being long, or movies being long - but at the same time, I do. And yes, I know some people adore epic scale stories for their own sake.  Not everything needs to be a thousand-page-long ten-book series with three spinoffs and prequels. Oh, sure, market forces and advertising play a role in this, but creators still participate in it.

But sometimes a story isn't long because it needs to be, it's long because the writer thinks it HAS to be. From my personal experience as a reader and writer, and especially as an editor, I've come to some conclusions about how stories are artificially extended. And in a world of global warming and climate change, shouldn't we be fighting waste everywhere, on every level?

Now, a certain show ended its eighth season not long ago; Big Bang Theory came to a whimper of a close after ten seasons, and Veep - which I only heard about towards its grand finale, alas - has also finished up a seven-season run.

I'm not saying all of these shows participated in various errors. I'm saying pretty much every show, book, and movie series will partake in them eventually. So how do we do better than the bad ones, and how do we echo or even improve on the good ones? We can't fight what we don't know about, so let's get into it.

Spacing


Everything happens, but not right away. No, the important events are distanced from each other, to the point where there are long stretches of dead zones or deserts of nonsense in between them. I'm not talking about character interactions as nonsense here, but unfortunately, a lot of authors seem to think that they count, and that human drama isn't interesting enough to be a climax. Older fantasy works--cough, cough, Wheel of Time--can be particularly bad about this. The problem with spacing out events and using human drama between the big McGuffin/army-driven fights is that readers get frustrated by the human drama rather than finding it rewarding. Or worse, they find the army and McGuffiny-crap a distraction from the human stuff.

Padding


I know about this issue from the inside. Bad Things that Happen to Girls started off as a book called Foreverland, and then was untitled for a while before getting its current name. It went through two full rewrites before arriving at its current published form. When I wrote it at first, I thought it absolutely had to be a long novel, with lots of details about the girls' lives and a slow-burn breakdown, then an extended road trip in the middle and a bunch of scenes about their experiences in university.

I didn't realise I was padding it, but when I experimented with radically decreasing the timeline of events, I had a revelation. I didn't need years and paragraphs on paragraphs chronicling their lived experiences, full of pointless dialogue and meandering descriptions. All I had to do were give little samples and important moments, and that would get the idea across. Sometimes a flash reveals more than a long exposure shot, to put it in cinematic terms.

Cramming


EVERYTHING MUST HAPPEN AND IT MUST HAPPEN NOW AND HERE ARE TEN NEW CHARACTERS AND A NEW SUBPLOT AND HOLY CRAP WE MUST MAKE UP FOR WRAPPING UP TOO MANY THREADS AT THE END OF THE LAST SEASON OOPS.

The caps lock here was entirely necessary and appropriate, because with cramming, the story often feels like it's shouting at you. (Probably in German.)

The biggest problem with cramming, too, is that it requires glossing over things. If readers get interested by a small detail, they might end up screaming, "wait, go back!" long after the author's moved to another topic, or three other topics. Finding the balance between this and padding can be tricky, but the best solution I can offer is "external perspective." Get someone to read over your work, and when they lose attention, that's time to cut. It's a trick I often use with editing manuscripts - the minute my attention wavers, I mark it, just in case.

Crashing


this tends to happen to shows that have lived past their expiry date. Supernatural is a fine example of this. This is where "shark-jumping" tends to come into play; characters do things that go against their nature and development for the sake of jump-starting a narrative or adding some excitement.

Oh, the shark-jump. That's worth a mini-section of its own. Honestly, most shows either end or jump the shark in order to keep going. There's no such thing as a perfect writer or a perfect story; mostly because these things are subjective, but partly because keeping all the balls in the air for a story is just plain hard.

Endless escalation 


Science fiction authors are prone to this, and so are epic fantasy authors. In an effort to keep reader interest, stakes rise and rise and rise, and then lose sight of the human scale of things. The problem is that stories are made of people, and if you forget about the people, you don't have a story anymore.

As with Cramming, this can lead to glossing over interesting bits as well. The full impact of a big change or shift isn't always felt if we rush to the next big, shiny thing. In real life, though, long-reaching consequences of events can have ripples for decades or even centuries. The Magna Carta was a big deal when it was signed; the effects of the Spanish Inquisitions, the Crusades, the unification of China (which happened more than once), the Viking cultural expansions, and the colonization of North America (by which I mean the land-theft and genocide of Indigenous peoples) are all still talked about to this day.

Bad things that happen to characters need room to resonate. PTSD and trauma are not only interesting, they're natural, and even when people mostly recover from them, they leave a lasting impact. Let your characters get wrecked by something. Have characters reference things that have happened. Let characters get fatigued, collapse, and have to fix themselves. It'll not only demonstrate the actual impact of your events, it'll keep you from having to throw together another big, shiny thing to make the story more exciting (looking at you, Avengers series and mainstream comics).

So, what tends to actually cause these writing techniques behind the scenes?

Burnout or boredom


One of the most difficult and important factors - one which arguably contributed to the absolute mess that was the GoT finale - is just getting tired of your own damn story. When this happens, authors and creators will end up trying to revamp something with weird new twists partly to keep themselves interested, might engineer an awkward left turn to justify a foreshadowed plot element, or might just do a half-hearted wrap-up of the previous plot elements.

Here's the thing - audiences don't always consume stories at the same rate as authors write them. Many times, readers or viewers will stumble on a work and binge it in a relatively short time, so what took years for the writer will take months, at most, for the consumer. This can make tonal clashes very jarring.

In other cases, an author will abandon a series due to writer's block or life events - a sin of which I, cough, am guilty - and then try to pick it up later. This will still impact the story, often negatively. Maybe one has just gotten well and thoroughly tired of the subject matter, or it's been done to death in the popular sphere. It doesn't really matter - either way, authors are subject to the world around them, and sometimes, the only way to deal with burnout or boredom is rotating to another project. That's fine - the only issue comes when the first project is completely abandoned, and languishes, unfinished.

Societal changes and personal development 


I'm combining these two because the world around us affects us, and sometimes, we even affect the world. If you'd told me that Donald Trump and Boris Johnson were going to rise to power during my lifetime, I wouldn't've believed you. To many, it sounded like a bad dream. Well, here we are, and the long night has not yet come to an end. Using art to cope with dark times and critique them is a long-celebrated human trend, and there's no reason to stop now. Sure, we might fear our work aging poorly - but stories that try to be timeless always age anyhow, and an earnest time capsule often lasts longer, because it can tap into the problems of an era (which echo forward, as discussed in the section above).

If you'd told me that I'd be able to deal with my family issues in a more satisfactory way, I might have believed you - but realising the impact of that on my writing both as a Game Master and an author is another matter. However, the additional perspective and maturity of healing has, rather than distancing me from characters' struggles, provided additional objectivity and even empathy. Fixing ourselves and healing doesn't "take away our artistic magic" - far from it. If anything, getting over issues unlocks the ability to deal with them in fiction much more effectively.

Disillusionment and insecurity


These are nasty brain demons, all right - perhaps one has taken a look at the broad span of one's work, compared it to one's goals, and feels they are just - well, left wanting. Every creator struggles with this at some point, whether crafting a story for a D&D party or for hundreds of readers or thousands of viewers. The only way to deal with it is with external perspective and turning to objective sources of both external critique and validation.

After all, we tell ourselves things that may or may not be true all the time, and measuring them against the perceptions of the audience can drastically correct things. Your readers might just be happy to see the characters get married - never mind that it took you five years to write about them getting together. And even if they don't like something specific or complain about it or nitpick - hey, they're coming back. You compelled them. Even if the readers, say, abandon their fandom and proclaim it a trashfire - they're still paying for or giving your story attention and money. And ultimately, from a marketing perspective attention is always neutral or positive - even if that attention is controversial - because it increases profits.

How do we even begin to fix all this? 


But.

All hope is not lost.

By acknowledging burnout, boredom, disillusionment, insecurity, personal development, and societal change - the factors which often lead to writing shortcuts detailed in the previous section - we can compensate for the natural creative struggles by accepting and anticipating them.

Try to write books in a series in a continuous stretch when possible, making it harder to lose track of the tone or style or character journeys. Plot things out, and get yourself a hands-on editor and/or extremely trustworthy beta-readers. And forgive yourself for screwing up - then get back to writing. At least, that's what I'm doing!


***
Michelle Browne is a sci fi/fantasy writer and editor. She lives in Lethbridge, AB with her partner-in-crime and Max the cat. Her days revolve around freelance editing, knitting, jewelry, and learning too much. She is currently working on other people's manuscripts, the next books in her series, and drinking as much tea as humanly possible.

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Sunday, 23 August 2015

How to Act Like An Editor--A Brief List (Part 3)

Hello hello!

So *blows dust from blog again* I've returned with yet another post about the world of writing--and in this one, I'm tackling my own special breed--editors.

In the event that you find yourself impersonating an editor, I have compiled a few handy tips to ensure that the deception is perfection itself.





How to Act Like An Editor

1. Frighten other writers. When you walk through a crowd, a cold shiver should run down the spine of every writer present. Doing a "murder walk" helps, but generally, people should just know that you are coming, and that you are a barely contained force of nature. 

2. Wear slightly tidier clothing than the writers--though you needn't be less weird. Red spots, ashes/cremains, and flecks of ink are allowed, as are the fingernails of the last client who pissed you off--but those last ones make better earrings, generally.

3. Alcohol and caffeine are no longer food groups--they run in your very veins. You have become the caffeine and alcohol. You bleed them, breathe them, emit them in a fragrant cloud. 

4. A cold, haughty laugh and thousand-yard-stare are a must. "I've seen things," you should murmur to yourself, whenever the topic of your work comes up. "I've seen things you cannot fathom. Are you frightened? You should be frightened."

5. Being more aggressive, blunt, and experienced than other writers is also important. Basically, you are the shit--but you don't need to advertise it quite as much as the bestsellers. When people walk into a room with you, they'll just know. 

6. Elucidate your issues with various style guides at length, even when other people have stopped listening and just want to beat you to death with the Chicago Manual of Style. 

7. Don't nitpick poor grammar on Facebook--leave the amateur grammar Nazis to do that. Save your bile for bloggers and news articles, and complain mercilessly about typos in bestsellers--but only in private. 

8. Be a hunter, not a scavenger--don't stalk authors on social media and threaten them with crappy reviews for missing a comma on page 81 of the Kindle edition, and repeating a period on page 275.

9. Let your writing career slide, because oops, work is important.

10. Be extremely forgiving with authors and writers at all levels--after all, it takes time to get this crap down, and everyone was a beginner once. Actually snobbishness has no place in the writing world. Every author deserves a second chance, and often, a third.

11. Write love letters to every punctuation mark and obsess over the effect of sentence structure on phrasing and emphasis. You alone understand how beautiful semicolons and Oxford commas and em dashes are. But that won't stop you from telling everyone else anyway.

12. No matter how many bad ones you read, never stop loving books. 

Next time--we'll return to our regularly scheduled programming of thoughtful, intellectual blog posts. Stay tuned!


***
Thanks for dropping by the nest once again. Leave your comments, rebuttals, and vehement agreements below. Don't miss any of the phuquerie--get on the mailing list. Find Michelle on Twitter, Facebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Sunday, 7 April 2013

Wish Upon a Star: An Interview with Kirstin Pulioff

Hello hello!

Today I have the lovely and sweet-natured Kirstin Pulioff stopping by to talk about her book, The Escape of Princess Madeline. It is much softer than my usual reading material, being written mostly for girls between gr 5 and gr 8 or so, but the rich descriptions and sincere fairytale feel caught my attention.

Curious about the book and about its lovely author? Read on!


*****
Q: Describe yourself in 20 words or less.

A: Ah man, this is a toughie.  I have seen your other interviews and wondered how they did it… here we go, *deep breath*
I dream big, wish on stars, search for rainbows, find treasure in everyday blessings, and live life to its fullest.


Q: Tell us about your novel.

A:  The Escape of Princess Madeline is a coming of age fairytale with aspects of adventure, fantasy and romance appropriate for all ages.  This is a book that takes a modern approach to the traditional princess story and tackles issues of parent/child conflict, finding your path, and first love.


Q: What got you interested in writing for kids between grades 5 and 9?

A: This age range is very special to me.  It’s the age that I really began reading, identifying with characters, and searching for books that spoke to me on deeper level.  As an advanced reader, I found myself reading books that weren’t really appropriate for me at that age.  Although today there are many more options available, when I started writing, it was with the intention to fill the gap that I felt with my own fantasy adventure.

 
  Provided by Author. It's a gorgeous illustration too. 


Q: Madeline is very independent, in spite of growing up in a world where duty rules. How did she develop this trait?

A:  The book opens reflecting on the past- the death of the queen and the birth of Princess Madeline and her brother.  The King, grief stricken, closes off his emotional relationships, and tightens his reign, determined to keep them safe.  Growing up without a mother and under the over-protective rule of her father, Princess Madeline often felt like a damsel in distress.  Living under that much control can go either way- a full submission to the rules and duty, or a rebellion to hold onto her dreams.

I tried to make the characters as real as possible, recognizing that there are many sides to each person.  For Princess Madeline, I was very careful about balancing the hard with the soft- her stubbornness with intelligence, defiance with creativity, and her strength with vulnerability.


Q: Is Madeline a feminist work or a book about defining your place as an adult on your own terms? A bit of both? Neither?

A:  Haha, I never thought of it as a feminist piece, but I do see how some parts definitely fit there. This is a coming of age fairytale that focuses on finding who you are, and the strength to follow that path.  A realization that sometimes dreams come with a price and not every Princess needs to be rescued.


Q: Madeline's father is a very mixed character, with some very sympathetic and very unpleasant traits. Was he inspired by anyone in real life?

A:  No one in particular.  I tried to create the fumbling relationship between a father and a daughter- a relationship that is built on love, but buried under layers of misunderstanding and over-protectiveness.  Over the length of the book, details are unveiled that explain his behavior and open a different level of depth to the character.



The very lovely and friendly K. Pulioff herself!



Q: Madeline is pretty light-hearted as things go, though it has a couple of more fearsome elements. How dark is too dark for young adult fantasy?

A:  That is a hard line to define.  The age range and maturity levels that are covered under young adult are widespread.  And with a large spectrum, there needs to be a variety of what is offered.  For as many dark pieces, there should be equally light and safer alternatives. 

In any story, there needs to be a good sense of drama, danger, and a clear antagonist, but the depth of the details and the darkness of theme need to reflect the audience it is intended for.  I think there is a tendency to over expose kids today as the lines of violence and sexuality seem to keep dropping. 

My books fall into the younger range of young adult fantasy- the upper middle grade, tween, and younger young adults.  It was important to me to make sure this book was family friendly, with clean language, and that the dangerous situations were told in a very “Disney-esque” way.


Q: What do you plan to write or publish next?

A:  I am currently working on the final touches to the sequel, “The Battle for Princess Madeline,” due out May 2013.  Now that she has the future of her dreams, how far will she go to protect it?  I also have ideas for the third book, some potential short stories, and collection of twisted tales. 

It’s a flood gate of ideas, once you open it, it is hard to stop.  J


Q: Which foods do you absolutely hate?

A: Ugg.. I cringe even thinking about them.  I hate olives.  Black, green, pickled, stuffed, you name it- just gross.


Q: Which book have you read lately that was most outside your comfort zone?

A: The latest book I have read outside my comfort zone was a paranormal erotic romance by Travis Luedke, The Nightlife: New York.  I never really entered into that realm before, but I can see the charm and seduction of those books.  


 *****
Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on Twitter, Facebook, and on Tumblr. Watch out for my fantasy-themed spring: interviews with fantasy authors, content related to fantasy films and reviews, and some political commentary--the phuquerie you've come to expect from me. Keep checking back to see those surprise posts, too. This is your darling SciFiMagpie, over and out! 
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