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Author of queer, wry sci fi/fantasy books.
Showing posts with label humour. Show all posts
Showing posts with label humour. Show all posts

Sunday, 23 August 2015

How to Act Like An Editor--A Brief List (Part 3)

Hello hello!

So *blows dust from blog again* I've returned with yet another post about the world of writing--and in this one, I'm tackling my own special breed--editors.

In the event that you find yourself impersonating an editor, I have compiled a few handy tips to ensure that the deception is perfection itself.





How to Act Like An Editor

1. Frighten other writers. When you walk through a crowd, a cold shiver should run down the spine of every writer present. Doing a "murder walk" helps, but generally, people should just know that you are coming, and that you are a barely contained force of nature. 

2. Wear slightly tidier clothing than the writers--though you needn't be less weird. Red spots, ashes/cremains, and flecks of ink are allowed, as are the fingernails of the last client who pissed you off--but those last ones make better earrings, generally.

3. Alcohol and caffeine are no longer food groups--they run in your very veins. You have become the caffeine and alcohol. You bleed them, breathe them, emit them in a fragrant cloud. 

4. A cold, haughty laugh and thousand-yard-stare are a must. "I've seen things," you should murmur to yourself, whenever the topic of your work comes up. "I've seen things you cannot fathom. Are you frightened? You should be frightened."

5. Being more aggressive, blunt, and experienced than other writers is also important. Basically, you are the shit--but you don't need to advertise it quite as much as the bestsellers. When people walk into a room with you, they'll just know. 

6. Elucidate your issues with various style guides at length, even when other people have stopped listening and just want to beat you to death with the Chicago Manual of Style. 

7. Don't nitpick poor grammar on Facebook--leave the amateur grammar Nazis to do that. Save your bile for bloggers and news articles, and complain mercilessly about typos in bestsellers--but only in private. 

8. Be a hunter, not a scavenger--don't stalk authors on social media and threaten them with crappy reviews for missing a comma on page 81 of the Kindle edition, and repeating a period on page 275.

9. Let your writing career slide, because oops, work is important.

10. Be extremely forgiving with authors and writers at all levels--after all, it takes time to get this crap down, and everyone was a beginner once. Actually snobbishness has no place in the writing world. Every author deserves a second chance, and often, a third.

11. Write love letters to every punctuation mark and obsess over the effect of sentence structure on phrasing and emphasis. You alone understand how beautiful semicolons and Oxford commas and em dashes are. But that won't stop you from telling everyone else anyway.

12. No matter how many bad ones you read, never stop loving books. 

Next time--we'll return to our regularly scheduled programming of thoughtful, intellectual blog posts. Stay tuned!


***
Thanks for dropping by the nest once again. Leave your comments, rebuttals, and vehement agreements below. Don't miss any of the phuquerie--get on the mailing list. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Thursday, 20 August 2015

How to Act Like A Graphic Designer--A Brief List (Part 2)

Hello hello!

Shockingly, this week's update follows within a reasonable period of time. How very peculiar, eh? I'm hoping to get back to a more regular update schedule now that some of my medical issues are in better shape.

In the event that you find yourself impersonating a graphic designer, I have compiled a few handy tips to ensure that the deception is perfection itself.

How to Act Like A Graphic Designer

1.  Fonts. Fonts, fonts, fonts, fonts, fonts. Every conversation and walk, every casual browse on Facebook--it's all about fonts. The sizes, the textures, the colours, the serifs--you don't even read words anymore. You just see the way they're written.

2. Looking at advertising posters made by authors will hurt you. They don't know what they're doing wrong, but you know. You know, and you will bleed.

3. You are the fashionable younger sibling of a computer programmer. Even if you're an only child, pretend you're someone's younger sibling. By "fashionable", one merely means less dirty than a programmer, though not quite clean. A subtle sheen of grease is your natural state.

4. The grease may be a result of your diet. Ramen, Doritos, and mac and cheese are your main food groups. Lactose-intolerant? Celiac disease? That's okay, there will be no-one around to smell your farts.

5. Swear at pixels. A lot.

6. Caffeine makes up about 20% of your body weight at this point. Your cremated remains could be used to power several thousand high school students through their exams for the next ten years. You may be into the hard stuff--pills, powders, weird energy drinks you have to buy under the counter from patchouli-scented hairy people, or anything else suitably esoteric.

7. FUCKING PIXELS!

8. Seriously, another two hours and it'll be symmetrical. You swear.

9. What is sleep? No, really? You've forgotten how it works. It is a rumour, a legend, not a part of your life.

10. There is a purpose to your work, and no matter how many people give you a blank, confused look when you describe your job, they require your work to function on a daily basis.

11. The first thing people see when they look for a book is what you did. Not the words, but the picture. You don't have to remind authors of this--you just know, and you smile to yourself at night.


Next time--you'll learn how to impersonate an editor! Stay tuned!


***
Thanks for dropping by the nest once again. Leave your comments, rebuttals, and vehement agreements below. Don't miss any of the phuquerie--get on the mailing list. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Friday, 13 December 2013

On Nerds, Geeks, and Cultural Paradigm Shifts

Hello, hello.

So John Cheese of Cracked wrote this article on ‘the death of nerds’.
http://www.cracked.com/blog/4-reasons-2013-officially-marked-death-nerd/

I generally try to be objective and balanced on my blog. This time, objectivity and balance are getting defenestrated.

I will spare you the descriptions of my sad childhood as an overweight girl in a small and conservative Bible Belt town. I will not go into being physically inept and being picked on for my vocabulary and being intensely lonely. I will skim over the pressure to be a doctor from my parents and the fact that I counted the balance of years until I could go to university.

Instead, I will tell you about feeling like a hero when I learned to play D&D. I will tell you about goofy girls in fandoms and sonic screwdrivers and discovering that other people like mythology and folklore. I will tell you about social justice blogs and my friends across the world and the way it feels when I can talk to someone about something we both like without apology or explanation.

Being a geek or nerd is about community and connection. Self esteem issues and body hate and isolationism are not the boundaries of nerddom. And as a statistically above-average student who played cello, I know enough about the differences between nerds and geeks to say they do not matter.

So you know nothing, John Cheese. You wrote a poem about the No True Scotsman fallacy and your own self-esteem issues.  If you feel the need to be picked on to certify your geekdom as genuine, fine. But the girls who got picked on as a result of the boys getting picked on, the people of colour who got squeezed out of everything,  and everyone else who did not fit into the Victimized Dude Club—we are glad the walls are coming down. Mainstream geekdom is one of the best things that has happened in the course of my life.

Having a social life and being attractive and fit do not make one less of a geek. And you can imbibe my micturations,  you oort cloud of oananistic, coprophagic Ptolemaic logic.

Monday, 9 April 2012

Missed It: Coyote Kings of the Space Age Bachelor Pad

I have been meaning to read Coyote Kings of the Space Age Bachelor Pad since it came out 8 years ago (in 2004). Finally this weekend I found a copy and put down the cash. There were a couple of Chuck Palaniuk-y moment that made my stomach go squish garble urk, and some stutters and falters in tone and such. However, the tone is good, characters are witty and self-aware without being precious, and the atmosphere is addictive. Time for the breakdown! Also a greasy yet cute picture of the most common four-legged predator in the Canadian praries.


Thanks, Wiki!

Summary: A couple of young North African kids, one a school dropout and the other a mad scientist, spend their days making neighbourhood children happy and being quietly awesome. That is, until their peaceful Edmontonian existence is disrupted by a mysterious chick, the drug ring chasing her, and some epic WTF surrounding an ancient artefact jar of ulimate McGuffin power. Also there is a bit of cannibalism and some emotionally resonant struggles with growing up/dealing with 'sad violin' topics in one's personal history.

Pros: Likeable main characters. Hamza and Yehat are different guys and although the story is centred on Hamza, Yehat isn't fully relegated to the role of a sidekick. They are pretty well-developed, idiosyncratic, and memorable.

The goons are also a lot of fun to read about. Pow-Zap character profiles preceding each new first person character keep the muliple narrators relatively easy to follow. The villains themselves are surprisingly well-developed specimens of ordinary human evil, complete with Feelings, Ambition, 'n' Stuff!

The atmosphere is probably the best part. The bizarre mix of Norse and Egyptian mythology with a North African backbeat works surprisingly well. The technology sections show their age, but practically everything works. It is hard to find African/non-American/Eurocentric sci-fi, so the vibe is very cool. Also I really want Ethiopian food right now.

Cons: Sheremnefer is also interesting, but what happens to her is predictable and kind of disappointing. A coupke of things here wer, such as

SPOILER ALERT INCOMING!

McGuffin desctruction and NO Happy Endings For Immortals rules coming into effect.

SPOILER MODE DEACTIVATED.

Yehat's intriguing mechanical fuckery wth the R-Mer gets exploration, but not as much as I would have liked, somehow. Also, Hamza is trapped in the past, but development of this is wobbly amd in retrospect it sometimes feels uneven. At least it feels like the character forcing himself to sulk and whimper rather than the author forcing him.

The only forced bit is the wacky sci-fi tomfoolery with the FanBoys and the new recruIts. The book went a lttle too far into the comic book side there. Too much POw-zap during an emotional peak detracted from the poignancy. Its hard to worry for characters when crazy Australians and fascists are tHrowing around swastika boomerangs.

Final Verdict: 7 out of 10. Totally worth a read, and Minister Faust has a really cool and unconventional style, but there were some hard-to-identify yet definite flaws. Still, it is a refreshig change and the Canadian setting is a lot of fun. The thing that would have bumped this novel to an 8 or even a 9 would have been a comic book or graphic novel format.



Well, that's our show for tonight. For more fun, reviews, writing teasers, and general lulz, be sure to come back, or follow me on Twitter at SciFiMagpie. And don't forget to link me to people, because your mother always told you it was polite to share. See you later!

Monday, 27 February 2012

That Feminist Post

Hi gang!

First, I want to send a shout out to my readers in Russia, Belgium, and Germany...thanks for visiting, guys! I'm happy to see that I can interest people outside my own continent.

All right. Well, I used to avoid the 'f' word--not 'fuck', it's a fun word to say--'Feminism'. However, a video series by feministfrequency (here is the first of one of her videos: http://www.youtube.com/watch?v=uqJUxqkcnKA&feature=relmfu) is making me seriously reconsider that. I see myself primarily as an egalitarian, in the sense that I defend men's rights as well as ensuring that women I describe are real people. However, I have to thank this most excellent vlogger for making me realize: I really am a feminist.

You're probably asking yourself, a) I knew that already, how dense is this girl, or b) why does it matter? The problem is, feminism and feminist writing and art have some really bad press. From the ludicrous and somewhat unsanitary genuine menstrual blood paintings (yes, this is a thing http://www.regretsy.com/2011/07/08/maxed-out-2/ ) to Margaret Atwood's dry, repetitive WORKS OF GREAT LITERATURE, 'feminism' generally gets mistaken for 'straw feminism' or 'shit I wouldn't read/watch if it was the only way to get a cheeseburger whilst I was starving to death on a deserted island'. Even the ladies who are much less annoying or ponderous still tend to go on, say, Disney-hating rampages, or get stuck on irrelevant points involving male vilification/adoration and other straw feminist ideas.
So, clearly I'm implying that I am better than these other ladies--though I want to hastily make it clear that I have been strongly inspired by excellent writers, both male and female, who have done a lot more with their female casts than, well, castrate them. But how can we tell that a film or novel is not merely entertaining, but also a solid representation of more than just male character development?
I could re-write her ideas, and a simplified list of them will probably be an unofficial part 1.5 of this entry. In the meantime, I just have to refer you to this gal's tidy checklists. These are some seriously entertaining and easy ways to see whether a story passes muster for representing human stories from more than the usual North American perspective (i.e. white dude in America). As well, you can adapt a lot of these to see how racist or unracist a story is. For instance, substitute the words 'Magic Negro/Wise Old Asian Dude/Quirky Indian Dude' Trope for 'manic pixie dream girl' to test your given film, and you will have some highly uncomfortable realizations about popular cinema.

I realize that there are probably some white dudes who are pretty unhappy right now. To them, I say--guys, I'm sorry to put you on the spot here, but we need your help to change some of this crap too. I bet you're kind of bored of all those sausage fests in action movies...and dramas...and comedies...in fact, I know you are. There are some hilarious people who don't get a chance to show off because it's a matter of habit to pass them over unless the script calls for 'an ethnic person' or a female. So, show it: Hollywood and a lot of us novelists forget that sexual gender and ethnicities other than 'white' and 'male' should be perfectly normal, rather than just part of a plot device. I've already punched some big holes in Bioware's beautiful and elegant Mass Effect series. Now, readers, I want you to do the same--to your heads.
Give some thought to stuff you read and run your books/films through the Beschdel test: must have two named women talk to each other (preferably for more than 60 seconds) about something other than a man. And then, when you realize how many fail, get your butts back here and let's get some comments going.

Catch you later!

Wednesday, 22 February 2012

Luv in Space! Part 2: Mass Effect Romances

Welcome back! 

Well, it's been a couple of days since Part 1--non-blog writing distracted me from the internets, but I'm sure the prospect of more funny soon will allow you all to forgive me. 

So! Let's not waste any time with an intro--if you're confused, read Part 1--and get right down to talking about love. And sex. And censorship. I don't think I even need to say that this involves a lot of Mass Effect and a lot of spoilers. If you haven't played the games in a while, do so; meanwhile, the Mass Effect wiki, available here: http://masseffect.wikia.com/wiki/Mass_Effect_Wiki is a solid source and a handy way to figure out who and what the hell I'm talking about. 

I previously outlined a few basic 'pros' and 'cons' of the love interests by describing their personalities and a few strengths and weaknesses. Bioware needs some serious applause for its effort in developing rich, interesting people for us to both hang with and fall for (read: attempt to bone) in both of these games. When you romance someone in Mass Effect, you take them with all their flaws intact. That means Ashley will always be a xenophobe, Liara will be soft and unexpectedly wounded, Miranda will be uptight and snobbishly administrative, and Jack will be bugfuck crazy in every way possible. However, this does mean that the pre-scripted character conflicts you run into will be that much more difficult if you are fond of the characters. For example, Ashley trying to pop a cap into the loveable Wrex, Miranda and Jack bitchfighting, and Liara whingeing about being alone for two years and trying to break it off in a weak, 'give me love and attention' kind of way, or even the Miranda/Jacob sexual tension are all things you'll run into anyway, but they're more frustrating if you have to be involved directly. 
On one hand, this can be really annoying, because we want our videogame romances to do the right thing, or at least not be as annoying as real people. To be fair, some of these problems really reflect North American society and its common relationship problems, so you could argue that they're more realistic this way. However, given that Mass Effect is set in the and I'm going to break down the romance issues in list form, because, surprisingly, the problems in some individual romances are actually the same issues in others--just with different mustaches. 

Problem 1: Daddy Issues.
Hoo boy. For the record, if you count a grandparent and a 'female' male partner who acted as a father, then Ashley, Liara, Miranda, and Tali all fit the bill. Hell, if you count the 'Mom' issues between Morinth and Samara--which are essentially the same--all this makes for one messed-up cast of babes. The only characters who weren't a) abandoned, b) trying to live up to, or c) trying to get away from Big Bad Dad's history are Kelly Chambers, the most normal and well-adjusted human being EVER, and Jack, who was so badly abused by Cerberus that 'Daddy' might as well be the corporation. Having trouble with your father or father-figure is acceptable and common, but for every single female who wants a piece of MaleShep to showcase this behavior is a little much. 
The men are almost as bad. Jacob definitely has Daddy problems, Thane's are expressed through problems with his son, and Garrus has C-Sec to be a replacement for a Daddy. (Given that his failures at C-Sec are spoken of in the same kind of way as the other stuff, frankly, C-Sec can count as a Dad.) The only one issue-free is Kaidan, and given that he is basically a less-messed-up Jack, you can still sort of count Jump Zero as a father-figure to escape. 
Granted, in their plotlines they all get a chance to resolve this, which is more than I can say for real life. The stories are interesting and rich, but when Daddy issues (and a few Mommy issues) are in every single story line, you start to worry about the characters' mental health and ability to be in a grown up relationship just a little bit. Everyone has something they have to get over, and parents are part of it, but sheesh! 

Problem 2: Previous Relationship Drama. 
This one is a bit better in the sense that it's more representative, sorta. Miranda, Liara and Tali are virgins, Ashley is ambiguous but implies not having had any serious relationships, and Jack and Kelly are adventurous. Samara and Morinth don't count here, because one won't sleep with you and the other will eat your soul if you try to get your funky mind meld on with her. Kaidan and Garrus are not virgins, but are sort of inexperienced with serious relationships, and Thane has a dead wife that he never really gets over. Jacob, like Kelly, is a Normal Human Being, but won't talk about the fact that he and Miranda had a thaaaang a long time ago, or at least, won't talk about it much. I dislike the fact that some of the women are token pure virgins--though admittedly, they all have solid reasons for it--while the guys have a bit more variety than either 'slut' or 'virgin' in their background. And, as I'll get to in a minute, don't you dare fall for or date more than one of these people at a time. As with Problem 1, I blame our romance film culture, especially here in North America, for this particular paradigm and its pernicious proliferation. 

Problem 3: Commitment, Commitment, Commitment. 
Relationships are work. This is no surprise. I have an amazing one myself, but it got there through blood, sweat, and tears. You definitely get the blood, sweat, and tears handed to you in a game, which is fine, but the way that both male and female characters waffle on commitment (hi there, Liara, Jack, and Garrus...) is both compelling and annoying. Still, all of the characters--at a certain point in the romance--pretty much force you to be either VERY SERIOUS about the relationship, or give you the option to go to hell. There is no casual dating for the Shep, apparently. 

Problem 4: Character Inconsistencies with the Rest of Life. 
This one is a minor problem, really, but things like Ashley's horribly forced love of poetry, compared to Garrus' display of a sweet and vulnerable side show that some unexpected character developments work, and others make you stab your eardrums out with a fork. Still, the imperfections that all of us writers have are probably to blame, and if not that, well, you can bet it's probably the editors. Obviously, no game is perfect, and getting over the faults of your zeitgeist is one of the most difficult parts of good sci-fi. A few romantic inconsistencies, such as Jack's adventurous past and her status as a monogamous male-only option, really grate. However, a little sloppy writing or just a loose end can be overlooked, because with all the time and love lavished on characters and crewmates, really, I just can't tear down Bioware's writers for this too much. 

Problem 5: Somewhere, a Writer or Editor was Too Conservative. 
As both a member of the community (someday I will get used to saying that) and a strong supporter of LGBTQ rights, I have a duty to be sort of consistent in saying that suppressing romance options for both sexes is really not fair. As a writer, though, I am terribly disappointed by some of the cuts here because there were some incredibly interesting options that you just don't get. FemSheps get sexytime but only with Asari. Kaidan was supposed to be bi, which would have made him a lot more interesting, and the same thing goes for Miranda; Jack's lack of availability as a female romance option is just puzzling. All of the story richness, extra romance possibilities (both past and present), and little details that sexual diversity bring were also lost in these cuts.
However, Mass Effect 3 does promise to offer male-male romance options, so I, for one, feel a bit of hope. It would be nice if girls could get some non-alien action too--not that Liara isn't a cutie, but by making female options essentially 'alien only', well, there are some unpleasant subtle implications there. 
Also, I don't want to turn this into a feminist fist fight, so I'll just point at the stereotypical female archetypes above, and mention that apart from Kasumi and (in the first game) Tali, you can romance ALL THE THINGS with a vagina but not all the things with (some sort of?) penis. 

Problem 6: Sex Only Happens When We're About to Die. 
Jack offers you casual sex but if you take it, you're fucked for a real relationship with her; Kelly will dance for you and cuddle you, but sex is ambiguous there. You can get a little something blue and tasty from the Consort in the first game, if you act dense. Other than that, the Commander only gets a little dick/pussy when you're both on your way to the end of the world or something really life-threatening. That's a pretty sex-negative attitude, and considering the universe and the many sexual standards and morals that are set up elsewhere for the various cultures, it's downright unrealistic. I don't need to say that threesomes are out of the question, but I will cast a longing look at Dragon Age for its sheer gutsiness, excellent character development, and quiet embrace of far more sexual diversity. Come on, EA/Bioware, good people have sex too. 

Problem 7: If You Cheat/Break Up with Someone, YOU GO TO HELL AND YOU DIE. 
Now we get to the fun part: Drrrrrraaaaamaaaaaa! Drama drama drama jealousy jealousy drama. The designers have gleefully threatened us that if a romance in the first Mass Effect is, uh, interrupted by cheating in the second game, we will pay for it, and painfully. 'Negative consequences', from these people, means 'you are totally fucked'. In the first game, if you try to romance Liara and Ashley at the same time, Ashley throws an epic shit-fit and stomps off, although Liara is all 'I can share, I'm good', which would have been an interesting balance. In Mass Effect 2, oh god...you can date pretty much every girl there, and remember that Miranda romance I mentioned? And the Miranda/Jack catfight? Yeaaah, if you romance one or the other and choose the wrong side in the fight, one of the girls will dump your sorry ass. That's sort of fair, and one can't help but appreciate the way the game forces you to be either a saint or an asshole, because cowards never get the girl in real life, either. However, even though Liara says she is fine with any new romance options you pick after her--if you were romancing her before--and gives you her blessing, Mass Effect 3 may not reflect that same peaceful attitude. And even if she is nice about it...well, good luck getting the same response from Ashley. You're going to need Mordin's help sewing your bits back on, buddy. 

So, why is romance so hard to write well? We all love it in our stories, but sometimes it complicates them unnecessarily. Much as I have reamed out the stories' faults--and I have been preeeetty unrelenting--I have to say that the romances flow naturally and seem to fit the stories. If you don't romance the characters, you lose out on their unique personalities and insights, too. However, it's hard to stray from norms and expectations, pretty damn hard to write for those 'abnormal' (read: statistically less common) relationships, and even harder to make sure that character development is enhanced by the love, as opposed to harmed or stopped by it. A few more battle scars, more richly developed relationship histories, more alt-sex identities, and a bit less family trauma would be welcome changes to the scene.

So! Thanks for sticking with me through a very long two-parter. Remember, Mass Effect 3 comes out soon, and you can bet you'll be hearing about the love resolutions in that opus very soon!

Next time: more info about And the Stars Will Sing, including some very exclusive origin info. And, yes, as time goes on, you'll get to see some self-critiques of work too, including the dreaded romances. So long for now!


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