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Author of queer, wry sci fi/fantasy books.
Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Friday, 7 March 2014

Breaking News--Two Short Reviews

Hello hello!

So, I try not to review too many books apart from my top-ten list, but I was overflowing with enthusiasm and love, and I just had to post these.

image

Re: Rags & Bones by Neil Gaiman, Garth Nix, Kelly Armstrong, et alhttp://www.amazon.com/Rags-Bones-Twists-Timeless-Tales-ebook/dp/B00BAXFB46

"I don't even know how to talk about this book. I loved it, and it was so beautiful it hurt. I admit that I'm prejudiced--it was an anthology of some of my favorite authors, about retellings--one of my favorite things--and folklore--another favorite thing--and it was illustrated by Charles Vess. I don't think it would be physically possible for me not to love this book.

And I still loved it more than I expected to. In the interest of balance, I'll mention that the last story left me cold and the organizational structure of the stories didn't make too much sense to me, but enh.

I loved it, you should buy it, and this will be going onto the list of some of my favorite books, with an honoured place. I am going to seek out the authors, too; some of the stories really caught my attention. It's well-written, spooky, mournful, romantic, haunting, and still very simple. It crosses genres.

Long story short, I can't say enough good things about it. Buy it and see why for yourself."

image


Re: Blackbirds by Chuck Wendig http://www.amazon.com/Blackbirds-Chuck-Wendig-ebook/dp/B007B2D4DU

"I adore urban fantasy horror, and Wendig just nails it. I'm going to quote fanmail I sent the author:
"So I am pestering you again because I just finished Blackbirds. How could you do that to my heart?! How? And it is a series...I am so scared and so excited. It was marvellous and awful and...I don't even know, but I think I have a big throbbing crush on Miriam Black." Miriam is like a manic pixie dream girl rendered goth, if the MPDG was a human being with damage and scars and a sad but realistic history and a romantic streak, and if MPDGs were prone to beating the living shit out of the men they're supposed to save. Her story is the story of America, and I can't wait for the next one.
It's tight, it's gritty, it's sorrowful, and it's funny as phuque. Oh, sure, I'll admit that the interrupted narrative gives it a slightly choppy flavour, but that's far from a dealbreaker.
Buy it, love it, and for the love of the gods, don't be a wimp about the cursing. The swearing is part of the soul of this book, and Miriam is going to haunt my dreams--cigarettes, cheap hair dye, scars, and all."

Also, I desperately want Miriam Black to meet Shadow from Gaiman's American Gods just to see what would happen.

*****
Thanks for dropping by the nest once again. Don't miss any of the phuquerie. Find Michelle on TwitterFacebook, and on Tumblr, and find her work on Amazon. Check back on the blog to see when one of the irregular posts has careened onto your feed. This is the one and only SciFiMagpie, over and out! 

Sunday, 8 September 2013

Missed It Reviews: Pandorum

Hello hello!

From time to time, I will post a quick review of movies and books I either a) miraculously missed, or b) just discovered, and c) definitely think you should not miss. Or, sometimes, d) think you need to miss as hard as possible, because it is e) embarassingly mediocre or f) soul-scarringly, chew-your-own-nuts-off-to-escape awful. Obviously, this means spoilers. 

Source. I wasn't afraid, just bored and mildly aggravated.


Tonight's feature is Pandorum (2009) featuring Dennis Quaid.

Summary


Two dudes wake up from hypersleep and phuquerie ensues. As scrolling text informed us, they are the last hope of humanity. They have lost their memories, and of course, as they go about figuring out why they've been woken up, hilarity ensues.

So, the in-depth version:  Just before we get action, we hear a message stating that Earth has blown up. Shortly after that, two blokes, Payton and Bower, wake up from hypersleep and wander around all confused-like. One of them goes down in the ship's innards and finds a dead body. He falls out headfirst onto the floor after unlatching a grate--miraculously managing to not break his neck--and finds a strange creature running around. I knew that would happen, and was equally unsurprised when he was then mugged by a standard Badass Female.

We soon discover that the creature--an orc-zombie thing in the requisite jagged armour--has friends. Knowing that Elysium was carrying 16 000 other passengers to Tanis, the Last Hope planet, I immediately figured out that it was some sort of mutated human. The characters, of course, did not. What ensued was depressingly derivative: people ran around, trying to get away from the ugly monsters. The female character--whose name escapes me--rasped and whispered in an unidentifiable accent. Clearly, having forgotten everything, she'd also forgotten where she was supposed to be from.

Wooden acting and the introduction of Dead Mea--I mean, other surviving crew members--occurs just as the characters decide they need to fire off the nuclear reactor at the core for...reasons. So we're treated to cannibalism by the orc-zombies, a mural sketched by the crazy cannibal chef (who was black...probably not the best casting choice, guys). While Our Heroes use the reactor core to kill the orc-zombies, the captain guy, Payton (hereafter known as 'Beardy') struggles with a random-ass attractive dude who shows up.

Of course, Beardy and Random Attractive Young Guy argue and we get hints that the voyage has been much longer than the advertised 3-hour tour. We learn that RAYG and his passengers may have had Pandorum, also known as a Magic Bullshit Virus, which makes you have nosebleeds and go on crazy powertrips. It's a result of deep space travel...I think? To be honest, I was doing dishes at this point, and leaving the TV to play in the backgrond. RAYG talks about pitting the crew members against each other in cannibal death-matches and convinces Beardy that he might have Pandorum, which Beardy, naturally, thinks that RAYG probably has. Of course, some idiot decided to inject all the passengers with an enzyme to make them evolve more quickly, so the death-matches resulted in the development of a cannibalistic, inhumane species and...*yawn* basically, Malthusian bullshit to justify having a bogeyman for the script. There were basic logic holes here that were depressing as phuque, and I remember yelling, "are you phuquing kidding me?" at the screen at least once.

Blah blah blah, RAYG is really Beardy, who has been alive for hundreds of years and practicing stuff on his crew. Also, somehow EVERYONE HAS BEEN ON TANIS THE WHOLE PHUQUING time. Someone finally turned on a light, and boom, we see pretty alien jellyfish outside. Also, apparently shooting a gun at a bulkhead designed to go into DEEP SPACE is enough to rupture it. I'm no engineer, but apparently the ones who worked on this ship--as well as the biologists--were all complete morons. I'll be right back. I think I need a drink to finish this review.

...

Okay, I'm back, and I have whiskey. I don't usually drink whiskey, but tonight, I'm making an exception. So, they rupture the bulkhead, and Bower and the BF with the mutating accent get all cozy in an escape pod. The water is pouring in, and they seal the coffin in and shoot to the surface. Of course, the confused Asian guy and the cannibal chef are both dead--no comment on whether it is because they are both ethnic characters, or because the writers were so lazy, we knew they were Redshirts from minute one. So Bower, who is conveniently divorced, and the BF shoot to the surface. We see an island Eden and a bunch of other pods shooting up in a slightly hilarious way. The closing screen tells us that it is 'Tanis, Year One', and we get end credits.

And now for the Special Guest commentary!

The Disarcade Version


Andrey figures that the Earth was subject to a population glut of engineers. Everyone became an engineer, with the exception of the 16,000 people on Elysium. They fired off the misfits into space, but because everyone still on Earth was an engineer, they soon blew the place up. Of course, the ship was also built only by engineers, so it was rife with problems and couldn't possibly detect that it had landed on Tanis. Therefore, engineers are to blame for everything that went wrong in the movie.



Source. I am still not sure whether this was supposed to be a small person or a child, but either way, what happened next was depressingly predictable.


Pros


Well, I'll give it this--it's mockable  and it's a good 'how not to' lesson. The biggest problem is that the movie is too dark in some places and...wait, I'm supposed to say something good about it here. Fine: it wasn't as bad as The Adventures of Pluto Nash, the worst and most unpleasant sci fi movie in history.

Cons


Normally, I would try to do some kind of analysis, but there's nothing to chew on. There's nothing intellectually challenging about the movie. I was hoping for a terse psychological horror where the two surviving crew members spend the whole movie figuring out what's going on and whether they can trust each other. That's how the movie is advertised. Instead, I got what was left over after Dead Space had evacuated its waste collection pouch. It's advertised as 'Lovecraftian horror'. I scare pretty easily, and I love B-movies, but this failed on both counts. It's not really self-aware enough to be fun, and it's almost mockable, but not quite.

Final Verdict


This was bad. This was...I don't even have words for how bad it was. It failed at basic fridge logic, it had a painfully predictable plot, the characters were boring and wooden, and it failed both basic racism and Beschdel tests. It's not quite Uwe Boll bad, and it did have some interesting ideas, but I'd skip this one if you value your sanity. A resounding 3 out of 10 for being bollocks.


*****

As always, I hope you enjoyed today's batch o' fresh thoughts. There will be more feminism, more funny, more writing updates, some missed-it reviews. Keep an eye on new releases by following on Twitter, Facebook, and on Tumblr. This is your SciFiMagpie, over and out!

Monday, 11 March 2013

Blog Tour: The Loved, The Lost, The Dreaming

Hello hello! 

So, this week is THE BLOG TOUR! CAN YOU HANDLE THIS? There's even a giveaway of The Loved, The Lost, The Dreaming




Laurynne did my beautiful poster. Of course, Kit Foster did my cover.

I just got a couple of new and really brilliant reviews already, so I had to post them. 

This one is a bit of self-satisfaction. The insanely talented Sharon Stevenson, who I was lucky enough to kidnap for a review last month, couldn't resist my newest work either. 


Sharon Stevenson's Review


"Well the 17th book I've read this year was the awesome new release by Michelle Browne.  Her characters and storylines are just awesome -

Amazon Review, filed under 'Original Sci-Fi Horror & Fantasy' -

'The Loved, The Lost, The Dreaming' is a horror anthology containing one novel & eleven short stories.  

'The Underlighters' is a dystopian sci-fi horror novel told in diary format by a teenager named Janelle.  A few entries in she admits to being jittery and that's very much the tone that's been set from the beginning.  There are some creepy moments with freaky creatures, leading up to the big scares later.  There are also some seriously sexy bits as there's a very sexually liberal attitude in the society created here. The world building Browne does so well is very much present, making all the little differences feel very believable. I was quickly drawn into the story and related easily to Janelle.  There are some really cool ideas in this novel and it's entertaining and scary throughout, I loved it!

The short stories are all good in their different ways, I would probably class them as mostly fantasy with horror twists.  I personally preferred the longer stories 'The Road House'& 'My Shadow Self', as they had more of Browne's fantastic dialogue and characterization.  'A Shot of Vodka', the final tale in the book, was just an amazing story that completely shocked the hell out of me.  

Overall this is a highly original and very well written book.  Brilliant stuff!"


AND LOOK AT THIS OTHER NEW AMAZON REVIEW FROM SARA CELI


"The Loved, The Lost, The Dreaming is a captivating, well written anthology that contains one long work, The Underlighters, and several other short stories. All of them are creepy, sad, and play on the uncomfortable nature of the topics they employ.Michelle has a gift with the written word. She writes engaging, ground breaking prose that is not afraid to test the reader's boundaries. She did a great job in the anthology of showcasing her talent in a variety of tales, each one of which stands out from the others. In short, I would recommend this book to anyone. It's memorable, and unique."


I won't lie...reviews like this warm my heart. Somehow, I didn't factor fans and mutually respectful colleagues into the equation when I started writing, and the glow takes me by surprise even now. 

Okay! Enough gushing! Let's get this show on the road.

Oh! here is the draw box. Be sure to enter! It's a chance to get my work for free, and who doesn't love free things?

a Rafflecopter giveaway

Here is where I will be touching down this week: 


http://www.bookstomorrow.blogspot.ca/2013/03/book-tour-loved-lost-dreaming-by.html

http://lmdqueen.blogspot.ca/2013/03/the-loved-lost-dreaming-book-tour.html#more


http://www.kirstinpulioff.com/2/post/2013/03/the-loved-the-lost-the-dreaming-michelle-browne.html


http://hardcovertherapy.com/2013/03/11/the-loved-the-lost-the-dreaming-blog-tour/

http://ssbookfanatics.blogspot.ca/2013/03/book-tour-loved-lost-dreaming.html


http://shesgotbooksonhermind.blogspot.ca/

http://sharemydestiny.blogspot.ca/2013/03/the-loved-lost-dreaming-tour-giveaway.html?showComment=1363323392886#c6252191376666008666


http://faerietalebooks.org/2013/03/15/the-loved-the-lost-and-the-dreaming-by-michelle-browne-giveaway/


http://characterized.blogspot.ca/

http://bookbunnysreviews.blogspot.fi/2013/03/promo-post-loved-lost-dreaming.html


http://www.pamelaforeman.com/2013/03/11/the-love-the-lost-the-dreaming-book-tour/


http://www.fandomfanatic.blogspot.ca/2013/03/blog-tour-giveaway-loved-lost-dreaming.html

http://itlnbrt.com/2013/03/11/blog-tour-the-loved-the-lost-the-dreaming-by-michelle-browne/

http://celibrationoflife.wordpress.com/2013/03/11/review-the-loved-the-lost-the-dreaming/

http://tumblinginbooks.blogspot.ca/2013/03/the-loved-lost-dreaming-by-michelle.html


http://celibrationoflife.wordpress.com/2013/03/11/review-the-loved-the-lost-the-dreaming/

http://scifimagpie.blogspot.ca/2013/03/blog-tour-loved-lost-dreaming.html


Be sure to say hello! And remember...the paperback is coming soon!


**EDIT** My friend, the lovely Dianne Harman, is also doing a giveaway on her ABNA quarter-finalist book!! Don't miss it! Blue Coyote Motel is an interesting travelogue/morality play/romance/thriller with solid research and a diverse cast. Go have a look!

**EDIT #2** I've been on the radio! Check out some interviews where I got involved here, here, and here!

*****
Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on TwitterFacebook, and on Tumblr. A review of The Hobbit is coming, as well as more info about The Loved, The Lost, The Dreaming in paperback. Spring is going to bring a fantasy theme with it--interviews with fantasy authors, content related to fantasy films and reviews, and some political commentary--the phuquerie you've come to expect from me. Keep checking back to see those surprise posts, too. This is your darling SciFiMagpie, over and out! 



Sunday, 20 January 2013

A Shady Dive: An In-Depth Analysis of The Bioshock Games

Hello hello!


Well, I'm definitely late to the party on this one--last Sunday involved far too much work and phuquerie. However, I'm here now, and ready to give you what you really want. That's right...it's time to bear it all, for...THE BIOSHOCK REVIEWS!


Andrey, the long-suffering and patient gamer and partner, lets me sit in when he plays an RPG. When he finally bought Bioshock 2 on sale, and mentioned that Bioshock Infinite will be coming out in a few months, I decided there was no time like the present to remind the internet why these games are amazing and worth a replay. Sure, they're well put-together, but you've already read the blogs about combat mechanics and design. Today, we're going to use brains.

Hey! Come back here! I promise it won't hurt. Put down the crucifix. That's better. Now, let's get cracking and figure out why we all love these damn games so very much. There's more to it than the gameplay, I assure you.

The review is loaded with spoilers, so if you haven't played it yet, look at the pictures and skim read. Play the games, and THEN get back here to enjoy the discussion. Good? Good.

One more round. SPOILERS SPOILERS SPOILERS! SPOOOOOOILERS! There.

So, why is Bioshock so interesting and so appealing? 

Most people, when asked, will shrug and cite a good storyline, or the gorgeous dieselpunk (not steampunk, thank you) setting, or the fact that you get to clomp about in a giant freaking tank suit. The design is admirable, and we'll get to it in a moment, but there's a lot more to the games than scary little girls and freaky, deformed monsters. Whether you've played these games or not, we're going to find out why they're good. By the end, you'll know why you need to either a) run back to your computer and replay them, or b) find a friend who likes to play, and sleep over at their house until they finish a marathon of both games and you dream of roaring bronze monsters and crave sushi constantly.

So, what's the big deal?

This.





Source. Welcome to Rapture. Population: who knows, but they all want to kill you.


First, it's too damn pretty to ignore. 


We'll start with the aesthetics, because they're easy. For those unfamiliar with dieselpunk, the descriptor is best applied to that between-wars look with lots of rivets and shiny bronze and brass. There's a decopunk element as well. Artistic elements in Bioshock all match the game's themes, taking the gloss and elegance of an earlier era and twisting and warping it. The leaks in Rapture represent the holes in any ideal paradise, and like a classic dystopia, the things that made it elegant soon become horrible. The grand city no-one walks in, the moulding wallpaper and grim-eyed fish swimming around the towers, call to mind Cthulu and Dagon as much as Atlantis. In this modern Atlantis, with its Greco-Roman themes, the effect is closer to Limbo than Heaven.

The ideals Rapture was founded on are just as leaky and imperfect as the city, and are, at their extremes, just as much of a deathtrap. They belong to an earlier era, and are preserved there, unchanging. We all love seeing beautiful buildings and settings, but seeing them destroyed is even more appealing. When you get into the head of a Little Sister in Bioshock 2, and you see the world through their indoctrinated eyes, everything is well-lit, luxurious, and elegant. Seeing the world without the girl's eyes in the way only heightens the effect of the nightmare, and I couldn't decide whether the falsely sweet image or the ruins were scarier. There's something compelling about gorgeous ruined buildings. It's a sort of poke at mortality, not just our own, but the eventual inevitable mortality of culture as well. We know it will all be over, and seeing it in an imaginary way is irresistible.

There's all that stuff about peering into the abyss and it looking back to you. In Rapture, those metaphors have a nasty tendency to get literal. It sits on a precipice both figuratively and literally, lost in its own conflict and ultimately doomed, rather than being the intended precipice of a new era. The only 'hope' is a lighthouse in the middle of the sea. Think about that. The middle of the phuquing sea. Who's going to find it? Rapture is a dead end, as any paradise is, and the long hallways that lead to corpse after corpse only confirm this. However, as with any near-death experience, Rapture also offers rebirth for both your character and a few other decent souls, like Tenenbaum. In this way, Rapture is also a womb, another symbol linked with the sea and death.

But wait, there's more! Act now!


What really captivates in Bioshock, though, is the literary merit and moral struggles. An underwater war of morality with few clear rules is interesting enough, but the literary and cultural references really make the game. It's the ultimate showdown between Ayn Rand and hippie Communist neo-Buddhists. No, really. Both Bioshock games focus on societal theories and what happens when they're enforced as perfectly as possible. I'm not the first commentator to notice this, but I'm not going to jam the literary references down your throat the way most commentaries do. Good? It's okay. You can come out of the corner of the room now.


Freedom Will Kill You: Bioshock 1


In Bioshock 1, we're introduced to Rapture. Andrew Ryan, your standard mad/eccentric gajillionaire, decides that he's had enough of them damn government controlling types and those assholes who believe in ethics. He decides he'll build his own paradise, with blackjack. And hookers. The thing is, Ryan also believes in freedom of all kinds in all degrees. The repression of the self is ultimately at the cost of betterment of society, the social support system breeds mediocrity, and that science should be allowed to advance unhindered. I probably don't have to tell you that the logical extremes of anything tend to be really, really poor decisions.

Of course, Ryan's attempts to give people ALL the freedom result in having to go in the opposite direction to quell the inevitable chaos, and Rapture turns into a police state, complete with martial law and secret police. The lesson is that fascism isn't actually that far from semi-anarchic libertarianism, and arguably, is one of the only possible direct results. There's sort of a Nietzschain theme here, with the 'every man kills the thing he loves' idea being demonstrated in heartbreaking clarity. Ryan wants freedom for all intellectuals, but he refuses to understand his actions' results, and therefore loses it.

The experiment was doomed to failure, but throw in selfish applications of science, and you have the reason Rapture unravels. The ideology was 'leaky' enough. When combined with the discovery of plasmids and ADAM, the access to instant personal enhancement and superpowers of various kinds really makes the system fall apart. Not only do people become addicted to plasmids, scientists develop a weapon to control the insane and mutated addicts that is just as horrible as the addiction's effects on the Splicers. I'm referring, of course, to the Little Sisters.





Source.  While evil little girls are nothing new, Bioshock reminds you that it'snot actually okay to kill them.  



The Little Sisters are followed around by their protectors, the Big Daddies, who were conditioned to be their protectors in the most painful ways possible. They're living examples of science gone wrong, logical extremes of experimentation when the test and results outweigh the method. The 'evil scientist' stereotype here is softened by Tenenbaum's attempts to free the girls she experimented on. In the first Bioshock, you literally become one of the monsters you're trying to save, and in the second, an indoctrinated 'ubermensch' girl who bonds with you shows the humanity beneath the terrifying mask.

The really interesting thing in Bioshock one is that the society starts as a lovely, civilized world, and it's science, technology, and growth unrestrained by morality that result in a huge leap backwards. The game gives us a nice tour through the corruption in Rapture, but doesn't really preach a particular doctrine while it condemns Ryan's philosophy.

Perhaps that's not entirely true--it does preach that there are certain lines of morality that shouldn't  be crossed. It's not that ADAM itself is evil--though the slugs do represent the fruit of knowledge--but the way it's used, for vanity and cheap thrills, is condemned. Most importantly, though, the game wants us to know that hurting children is bad. Really. The kids are cute, and you have countless opportunities to save the girls rather than ripping the ADAM-loaded slugs out of their throats. Getting a happy ending requires sticking by moral principles based on human decency. You can harvest the little girls for ADAM and get the power you need to defeat Ryan, but if you do, you'll pay for it and Tenenbaum will condemn you.




Source. Stare at this for a while and try to sleep peacefully. Good luck. I didn't.

Confessions of a Former Neo-Buddhist Infatuation and Psuedoscience Junkie: Bioshock 2


Of course, as we all know, the best solution to going too far in one direction is becoming an extremist in the other direction. Sophia Lamb, a psychiatrist, is brought to Rapture by Andrew Ryan in order to treat the population. Going against his doctrines and anti-religious, anti-compassion ideals, he imports the good doctor and she sets about going into full-bore psychobitch mode.

The doctor's techniques, of course, end up resulting in the development of a religious cult and Lamb deposes Ryan once he's passed away. Her followers are somewhat protected, but her package of love and self-understanding is still candy-coated poison. She's sort of communist, but her society's underlying morals are meaningless in effect; she ends up running a world too similar to Ryan's for comfort.

In addition to that, her attempts to create an 'ubermensch' daughter to 'redeem' the splicers, and the constant use of her blue butterfly symbol in-game feed into more themes. She refers to love as a 'chemical' process and continues the Evil Heartless Scientist schtick from the first game. Of course, Eleanor has developed a conscience, free will, and is not interested in Mommy's ideas about forcing people to be saved. She comes to you for help, invading your thoughts, and with the help of Tenenbaum and August Sinclair, justice is served and lives are saved. Oh, and Rapture finally falls into the abyss, taking the few Splicers you haven't killed with it.

We interrupt this examination of idealism to bring you...Daddy and Mommy Issues! 


I haven't really addressed the fact that the Little Sisters' protectors are known as Big Daddies. In the first game, your nameless chain-tattooed character becomes a Big Daddy with Tenenbaum's help, and after he kills his own father, Andrew Ryan, becomes a father to the Little Sisters he saved, raising them in the normal world and giving them normal lives. At the end, he dies of old age and happiness. The second game explores a mother's attempt to mould her daughter into something perfect, and their competition, as well as the way your character 'fathers' Eleanor the saviour. There's a bit of a negative portrayal of mothers in both games; at best, they're ambiguous characters with huge flaws. Father figures--Ryan excepted--are the heroes.
The fact that the game manages to dodge the 'creepy predator' or Lolita dynamic so well is testament to very careful writing, but even with the Big Sisters added to the roster in the second game, it's still a 'dads as heroes' bias. I'm not saying that's wrong, but I do think it's interesting that fathers in video games tend to be traitors, ambiguous characters, or absent. In a way, Bioshock returns us to a fairy-tale style morality system. Eleanor is even shown asleep in a glass chamber, with her 'wicked witch' mother standing guard and ready to strangle her. Not cool, game.

I'd like to see a lot more heroic mothers in gaming, period, but it's sort of nice to see the paternal side of the dynamic portrayed in a healthy, pleasant way. I do have mixed feelings about some of the heavy-handed applications of morals, though, and it still bothers me that the Splicers can be killed pretty indiscriminately while you save the girls. Ultimately, the hellish 'family life' of Rapture is something that can be overcome for a normal life, and even if you've done evil things, you're worth saving and redeeming (since you can keep Sophia Lamb alive). Still, there are some elements there that make me twitch, such as the 'little girls are perfect and innocent' theme. Hopefully, Bioshock Infinite will go in a different direction, though I'm fine with the 'killing children is bad' motif sticking around, personally.




Source.  More kick-ass armour is okay, though, in the next games. My only regret with the Big Sisters is insufficient playtime to try them out


So, why do we love it? 


In a world of RPGs that force you to come to your own conclusions and actually reward dickish behaviour, the non-judgement of Bioshock and its hardline 'don't hurt people' morality is really refreshing. There are lots of rewards for being a good person and lots of symbols and ideas to think about while you romp around, fighting Splicers. Even the most horrifying characters are granted a degree of humanity and have good reasons (sort of) for their actions. It's impressive, moving, and likely to make you tear up.

Furthermore, as I've explained, it's a game that will stay with you. I wouldn't have analysed all this--and neither would the other thousand or so bloggers--if it hadn't resonated with us, moved us. The replays are worthwhile just for the sake of enjoying the nuances. The antagonists and protagonists have layers. The voice acting is damned good. And ultimately, no matter how awful things get, redemption is there. There is a happy ending, where love triumphs and idealism doesn't matter a damn bit. The idea that common humanity can overtake all the crap we put each other through, that's something everyone across the political spectrum can enjoy.


*****
Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on TwitterFacebook, and on Tumblr. I've got a few reviews to catch up on, more news coming, and even some fantastic interviews with fellow authors. Stay tuned and please share. This is your darling SciFiMagpie, over and out!

Friday, 14 December 2012

Galericulate: JD's Review of 'And the Stars Will Sing'

Hello hello!

Just another short update, before I return to book land. I will have publicity stuff for you, such as THE COVER OF THE NEW BOOK, but I need to finish the damn thing first.

Here we have a glorious review of And the Stars Will Sing by John Dolan, talented author of Everyone Burns. His unsolicited review completely made my weekend. *UPDATE* I'm also going to copy-paste some of my Amazon reviews, which have also blown me away.



Sci-fi novels written in the first person have an additional challenge inasmuch as the technologies and worlds described by the narrator would be familiar to them while being unfamiliar to us. This presents the writer with a technical difficulty of conveying to the reader what is different to them without undermining the narrator’s credibility. Imagine the situation of a current-day narrator describing a journey by train. Exactly HOW fascinated would that person be with how the carriage was laid out or the technology of railway tracks? The answer is not very, particularly if they’d already travelled by train hundreds of times before.

I am pleased to say that Michelle Browne handles these structural issues with apparent ease while engaging her readers in a compelling narrative along the way. The descriptions of the future are handled almost as asides (which is as it should be) without getting in the way of the story.

Ms Browne’s narrator, Crystal Weiss – a copper-haired Martian - is a delightfully snarky creation. “Glass” as she is known to her workmates is difficult, argumentative and with an offbeat sense of humour. By way of a diary, Weiss records her experiences as a mapper on a deep space project to create a wormhole for interstellar travel.

Without getting into spoiler territory, I will say there is plenty going on to engage the reader’s attention. The only nit-pick I had with the storyline was a credibility issue as to why internal transporters would be left operational in a particular circumstance (I’m not going into detail on this, as it would give too much away).

The writing style is sparse and spiky, as befits the storyteller herself.

Well done, Michelle Browne. “And the Stars Will Sing” gets my vote for novella of the year, regardless of genre."


More praise from Amazon!

"I met the author Michelle Browne in my social media ramblings. She's a snarky, interesting girl, which pretty much describes her writing.I have read A LOT of sci-fi novels and short stories. I subscribe to Analog magazine and enjoy every issue of it. This novella could easily have been a miniseries in Analog. It's top notch sci-fi. She has an easy-flowing narrative style in first person, essentially a woman's diary of her unusual work assignment aboard a wormhole mapping space vessel.
As the plot unfolds, the vessel receives a series of threatening messages from an unnamed source. The threat: If they continue their work on wormholes in that sector, they'll pay the price with their lives. The mapping isn't going well, unexplainable wormhole anomalies pop up where they shouldn't be. Something is definitely not right. Amidst this setting, our heroine is falling in love with a coworker, very much against ship regulations. Overall, it was a very interesting, creative, and entertaining read. My inner sci-fi nerd crept out from under its shell to smile.
I found it fascinating they actually map out and create or repair wormholes through space for interstellar highways. And the various different alien races that interact, sharing meals, relating to one another, bridging massive gaps of culture and language to find common ground. My only complaint is that it should have been longer. I would really like to see a full length novel of this quality sci-fi from Michelle Browne."


"Originality! It's what first sucked me into the Harry Potter series and it's what sucked me into And the Stars Will Sing. Upon starting JK Rowling's now hugely famous series (no one had heard of it back then) I was struck by how Rowling had managed to invent so many new and fresh ideas, names and incidents in a genre that I thought had been mined dry. Michelle Browne has pulled off the exact same magic (no pun intended) with her debut novella, And the Stars Will Sing. I was immediately impressed by the fact that she just lays out her world as if we're all as familiar with it as we are with Star Wars and Star Trek. And despite the plethora of alien names, races, planets, star ships and fantastically futuristic tech those two giants of Sci-Fi have flooded the world with, Browne has invented her own brilliant and fresh canon. It's nothing short of pure genius of invention, and in reading it, one comes to believe that Browne knows all about wormholes and the technology of future space travel, and one starts to believe that all this could well be real some day. At the same time she somehow manages to channel the hard SF of Asimov, Pournelle and Niven while also including a touch of the fantastical elements of CJ Cherryh and Piers Anthony. And all this clever blending is presented in Browne's own unique Young Adult diary style writing. Without revealing any of the plot, there are also two nicely subtle instances in which the book's title is incorporated into the story and one thinks ah, now I get it... and it's really cool. So no matter your age, if you enjoy hard SF and space operas alike, and want to take a quick trip to the farthest reaches of an unknown galaxy to discover why the stars do indeed sing, grab a copy of Michelle Browne's And the Stars Will Sing."

Yeah, I'm just going to sit here and glow with that. If you haven't got a copy already, you're going to want one. Here, just follow the magic link. 

*****

Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on TwitterFacebook, and on Tumblr. Don't forget to check back for short stories, more politics, analysis, scraps of science, and even some reviews. (And no, I haven't forgotten those extra reviews I promised you...they're coming, really. Cross my heart.) There will even be more interviews. This is your darling SciFiMagpie, over and out!

Sunday, 4 November 2012

"I Can Fix It!": Or, the Magpie's Continuing Kudos to Disney

Hello hello!

Well, I wasn't going to suck up to Disney on purpose. I have an ambivalent attitude towards the company. Sometimes they do things that are very, very right. At other times, they screw up and make 'Latina' characters look white. This time, though, they mostly did things right. Here is my fairly glowing review of "Wreck It Ralph."

Let's start with a couple of caveats.

First, this isn't going to be a plot-based review, it's going to be analytical. I know plenty of people are already flooding the internets with their opinions on this one, so I'll be contributing mine in the most unbiased fashion I can muster.

Second, there will probably be spoilers.

All right. Feel forwarned enough yet? Without further ado, get your geek on, and let's talk about Wreck It Ralph.

Part 1: Geek Wankage Supreme With Pac-Man's Cherries On Top (Literally)

This is pretty self-explanatory. An inherent strength and weakness of Wreck It Ralph is that it is unabashedly targeted to geeks and nerds. With its arcade-game theme, Disney is making no bones about its target audience. This one is for 'us', the geeks, and if you're not at least somewhat familiar with classic arcade games or arcade-style games, you're not going to enjoy this nearly as much. Thankfully, since most people have heard of Mario, Sonic, Pac-Man, Mortal Combat, and the various kill-the-aliens/zombies games, even international audiences are probably going to have something of an idea of what's being referenced. Still, this movie is firmly rooted in pop culture to an extent I'm not sure I've seen before, travelling the line between fan-fiction and homage in a tap-dancing sort of way. I really can't decide whether it was a good thing or a bad thing that it flagrantly played to geek knowledge bases. It exists as a sort of shrine to the place these games have in our consciousness, and I'm going to let the professionals and history weigh in on whether this is a good or bad thing. Keep in mind that the film was in development starting in the nineties, and was only released now. Clearly, times have changed enough for it to be really marketable, and that says something. What, I'm still working on.


Source. I live for Wiki, seriously.


Part 2: Equality Epic Win Time

Okay. Now that I've gotten my first reservation out of the way, let's talk about geek culture a bit. It's fairly egalitarian, but still pretty ethnocentric to 'white' North American culture (though this is definitely improving). The cast for this one is definitely lacking visible diversity, which annoyed me. (That said, the short before the film, "Paperman", actually had not-entirely-whitewashed design elements for the characters, which was a nice little detail.) Most of the classic characters--when they were human at all--tended to be white, which you can't do much about, but the 'amorphous blob' and background characters should have had it mixed up a bit more.

Okay. I've mentioned that, and now I can glow and gush about the feminism epic wins. I don't think I need to mention that Jane Lynch is amazing in this, and an absolute scene stealer. The cast is fairly equal in female/male casting proportions, it passes the Beschdel (two named women must talk to each other about something other than a man) very easily, and best of all, the 'external' character, the gamer who sees some of the action going on--is a little girl. The little red-headed girl wears pink and is equally comfortable playing Hero's Duty, Wreck It Ralph, and Sugar Rush. It's so satisfying to see a tiny change like that, something that reflects the world accurately. There was a tiny bit in which two fat male geeks were rude to her and excluded her from 'Sugar Rush', too, which made me wonder if it was an intentional stab at the sexism in gaming.

Part 3: We Can Has Moral Complexity

I just mentioned the Sgt. Calhoun character, and I will again. She bears a second look just to emphasize that she's an ass-kicking woman who isn't made into either a man (her metaphors are hilariously feminine, and she still has a heart) or a mom by the end of the movie. I can't even tell you how happy that made me. Like Vanillope, Calhoun is sassy, and we lose nothing by two witty women in our main cast. Throw in an unexpected romantic path, and you have yet another proof that yes, there is hope for Hollywood after all.

Vanellope von Schweetz is an equal triumph; Sarah Silverman is very Sarah Silverman-y, though, and it's hard to get past. Even without that, the fact remains that this movie has a character with a 'disability', who is almost explicitly treated as a 'special needs' person, and referred to as a 'glitch'. Sure, the glitch turns out to be a superpower, and we have to deduct a half-point for that. Still, the fact that Vanellope is bullied and excluded by the other girls in a very realistic way was actually surprisingly moving.

Finally, I'm going to mention that the eponymous character, Ralph, is the one and only character I've seen in an 'accepting your place in the world' movie who didn't make me want to stab my eyeballs out with forks. I can't really compliment John C. Reilly's performance enough, but the way he stays true to the character's hopefulness while giving Ralph both bitter anger and darkness is brilliant. As well, the candy-car smashing scene that makes Vanellope cry might be one of the saddest fucking things I've seen in a while. I admit it, I teared up in the theatre.


Source. This is actually less sad than what happens when Ralph lies to Vanellope and disappoints her. LESS SAD.

Conclusion: Prognosis is Positive

I said I was going to be balanced, but I have to admit, for its flaws, this movie really swept me up. Sure, it speaks to 'my' subculture, but it also has a really solid story. The Candy Rush set is delightfully rich and well-imagined, to the extent that I was craving candy for the rest of the night. The blended elements are strange and creative enough to make things work. They managed to make unusual, original characters work in a strangely fused world. It's somewhat bogged down by referentials, but it's such a love song to video games that the references really make the movie. I can nitpick further on the equality issues and the feminism, frankly, but the rest of the implementation was very solid. The pacing is excellent, and designs and lighting really fit. There is a lot of love in the small details of this movie. It's a solid 9 out of 10 stars/rings/coins/mushrooms in my book. Stop reading my blog and go buy a lizard-loving ticket, you electric donkey-bottomed fools. Seriously. This is not a film you want to miss.

*****

Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on Twitter, Facebook, and on Tumblr. Don't forget to check back for short stories, more politics, analysis, scraps of science, and even some reviews. This is your darling SciFiMagpie, over and out!

Monday, 23 July 2012

Missed It: Mansfield Park

Allo! Welcome back!

From time to time, I will post a quick review of movies and books I either a) miraculously missed, or b) just discovered, and c) definitely think you should not miss. Or, sometimes, d) think you need to miss as hard as possible, because it is e) embarassingly mediocre or f) soul-scarringly, chew-your-own-nuts-off-to-escape awful.


Mediaeval Bestiary Allegedly beavers would bite off their own nuts to evade hunters. That explains a lot about Canadians. And yes, I've used this graphic before, but I love it, so shut up.

Tonight's feature is Mansfield Park (1999), featuring Frances O'Connor as Fanny Price.

Summary: Poor girl Fanny Price is temporarily sent off to her aunt and uncle's, to decrease her mother's burden of multiple children, get some class, and hopefully, get married. She arrives at the Bertrams’ gates to find that the eldest son Tom is a jerk, that his sisters Julia and Maria are bitchy snobs, and that the remaining brother Edmund is a Perfectly Nice Guy. Hilarity ensues.

Flash forward a dozen years, and it is marriage time; one girl, Maria, already has a very stupid fiancé, but Julia and Fanny still need husbands, and Edmund and Tom are equally single. Two siblings, Mary and Henry Crawford, come to visit and more hilarity ensues, including a Very Improper Play that Tom, the eldest Bertram, masterminds. Henry tries to gain the hearts of both Maria and Julia, big brother Tom is a drunken sot, and Mary Crawford (the delightful Embeth Davidz) is wicked, bisexual, and delicious. She is heartless and fun, and arguably, she’s the real heroine of the piece. She and O’Connor have titillating chemistry (no pun intended) as they fight over Edmund’s heart.

It gets complex when Henry decides he genuinely loves Fanny. However, since Fanny has FEMINISM, as shown by her retellings of British history (which, to be fair, are actually derived from Austen’s own writing), she doesn’t put up with his disgusting flirting. However, Henry is rich, and when Fanny’s uncle and aunt find out that she doesn’t want to marry the skeezebag, they throw a tantrum. Of course, because women are only good for marriage, and are silly to think otherwise, she is 'punished'. That is, her (rather rich) aunt and uncle send her to her mother, figuring that spending time with her impoverished family of origin is the worst punishment possible.

It bears mentioning that her uncle has a plantation in Antigua. The movie mucks with the timeline of events a bit, and has Tom and his father...return to Antigua while Fanny is with her impoverished family? I was confused by that bit. Henry Crawford comes to hit on Fanny again, and he is rejected, hardcore. Anyway, this drama is interrupted by Edmund’s convenient dire news. Whether it's from the return trip or hangover from the first trip, Tom goes mad and enters a delirious fever. Fanny discovers his drawings of her uncle and others abusing the slaves on the plantation, and her uncle tries to cover it up. Everything is about as awful as possible, and it gets worse when Fanny catches Maria Bertram knocking bones with Henry. Maria and Henry are thrown into disgrace, and Mary Crawford’s suggestions on how to handle Tom’s fever and Maria’s disgrace cause Edmund to break off their engagement in disgust. Mary and Henry go off to find more liberal partners and do more depraved things, Maria and awful auntie Mrs. Norris live together and hate each other, and everyone else—especially Fanny and Edmund—lives happily ever after.


Source. I just can't be mad at that face. She's too adorable.


Pros: instead of being a rote retelling of the novels plot (which I adore) this is a …different version. Fanny is a feminist, not a mouse; her uncle is oppressive; the social dirt and slavery themes are more viciously underlined; and Fanny's brother is entirely cut from the plot. I was sad to see Lady Bertram’s laziness and Mrs. Norris’ awful shrewishness cut to cast Fanny’s uncle in a darker light. Still, he makes for an interesting antagonist, and it’s nice to see a period piece meeting the slavery issue head-on, rather than dodging around it. The score and the visual set are also very nice and atmospheric, very dark and sinister. Fanny’s monologue letters are a neat addition, and as I’ve implied, Frances O’Connor is delightful. I wanted to just carry her around in my pocket. Edmund, as played by Johnny Lee Miller, is portrayed with appeal and subtlety, but his attraction to strumpetalicious Mary Crawford doesn’t really fit. Still, the mindphuquerie in the plot twists really appealed to me.

Cons: This ain’t your granny’s Austen. I am undecided about the changes. I like faithfulness to material, but I am also willing to watch a movie with gutsy changes. For this reason, the fanfictionish Lost in Austen managed to capture my heart with its interesting retelling of Pride and Prejudice. I adore Frances O'Connor in this, but the point of the story is that soft, quiet, domitable Fanny shows herself to be stronger than social forces, and rebels against the marriage with Henry Crawford. Casting Fanny as a spitfire, non-conventionalist writer just changes the material beyond recognition. I found myself sitting there and thinking, “Sorry! Your Elizabeth is in another castle”. Hardcore traditionalists hated it, and I can see why. The biggest problem is the lack of subtlety and insufficient re-working to accommodate for it.

Final Verdict: 9 out of 10 for being delightful and quite gutsy; 2 out of 10 for poor implementation of the changes--a total retelling would have been better. So...I suppose that averages out to 6 out of 10. Salon.com reviewers sneered at it, as have quite a few others, but…something about it works. I dock a mark for the poorly implemented feminism, which came out of nowhere, and sloppy implementation of changes. And yet...there is so much force and passion in this retelling that I can't help forgiving the charges I just made. I do not know how much sense the plot will make for non-Austen fans. (If you are an Austen fan, expect to shout, “Oh, no, she D’IN’T!” at the screen a lot.) Still, I won't bother lying: this looks as though it will be a new guilty pleasure.

*****

As always, I hope you enjoyed today's batch o' fresh thoughts. There will be more feminism, more funny, more writing updates, some missed-it reviews. Keep an eye on new releases by following on Twitter and on Tumblr. This is your SciFiMagpie, over and out!

Thursday, 10 May 2012

Stark Raving Mad: The Avengers Review (Part 2)

Aaaand we're back!

I mentioned high-pitched squealing noises in my previous review, and I have to say, I'm making them. This movie was not just good, it induced multiple awesomegasms. I realise that this sentiment has been echoing across the internet (and movie theatres)

What has been said before shall be said again:

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS. AND MORE SPOILERS!

There. You have been warned. Now shut the hell up and enjoy the ride.

It barely needs saying, but The Avengers is a delicious, whole-hearted, gleeful joyride into and through the heart of superhero movies. From the first shots of Samuel L. Jackson badassing his way through the role of Nick Fury to the action-packed, exploding space whale finale in New York, it's a loving tribute to the comics that goes above and beyond its origins.


Source.


Plot: The plot is pretty straightforward: Find the McGuffin Cube, fight over it with the bad guys, find McGuffin Cube again and prevent its use as a weapon to bring the armies of Gears of War aliens to shitstorm Earth. It's not exactly rocket science, unlike the delightful technobabble swapped by Stark and Banner's characters. There is a lot of shiny technology, 'I WANT ONE OF THOSE' moments, and all of the pretty stuff--even Scarlett Johannson's costume--is practical. Joss Whedon knew that we weren't going to see a Marvel movie for the plot, but he respects the audience's intelligence, and that's a nice change. Sure, there's lots of booming noises and pretty explosions, and the glorious special effects that $220 million can buy, but the really special thing about this movie is the character interaction.


The Special Sauce:And oh, the character interaction. My inner quote monster is tempted to copy/paste every beautiful line I can think of, but this is one of those times when that would be insufficient. With Tony Stark bouncing around, exuding as much charisma as only Robert Downey Jr. can bring, and several alpha males in the same room, you're bound to have a great mix. And, to their credit, not only do the actors play off each other well, the comedy feels genuine and spontaneous. It's a definite Whedon touch. I was never much of a Whedon fangirl, being lukewarm on Buffy the Vampire Slayer and, yes, Firefly, but when a film like this showcases such a deft touch of comedy, it's impossible not to melt. Avengers is a fantastic action movie, but like Iron Man, it is hilarious and may just be the funniest movie of the year. Small visual jokes, such as Tony Stark's Black Sabbath t-shirt, and fast-paced, off-the-cuff verbal wit make it a delectably quotable film.

The other (pardon the pun) marvel in this film is the way the alpha males fight and jockey for their positions. It makes sense that a bunch of super-powered larger-than-life dudes in the same room would start to compete, and Whedon takes this to its logical extremes. The scenes involving the various Avengers fighting each other literally (not figuratively) made my jaw drop in delight. Watching Tony Stark and Thor pummel each other, and Stark take the piss out of Steve Rogers, were some of the most delightful moments in the movie. Roger Ebert flippantly passed over the chest-pounding, testosterone-contest moments, but they really do establish that a team is built, not just assembled like a crew of Transformers toys in a Chinese factory.


Notable Characters:

Black Widow:There is a heavy emphasis on men in the movie--virtually all of the heroes are male, and with a comic book audience, it's impossible not to be aware that the majority of fans will be dudes. However, in spite of her Smurfette role within the group, Natasha Romanoff is a pretty solid addition. The fact that her Russian is terrible is forgiveable because her character is quietly complex. Johansson makes for a solid Black Widow who seems aware that she is not super-powered. She never tries to compete with the men on the same level, but she uses her presumed feminine weakness to emotionally manipulate him. Apart from the supernumerative shots of her Calliphygean butt, her costume is relatively practical--waterproof and skintight, and including full coverage of all parts, without even a stupid cleavage rip. She acts like a spy and remains committed to S.H.I.E.L.D. when others lose faith, and her romance(?) is given far less emphasis and airtime than the mentions of her history as a vicious assasin. In other words, they treat her like a man without making a fuss about it, and boy is it a pleasant change from every other hero film ever. I hope it continues, with more chicks in the cast, because it's a lot more fun to watch a film when the female lead isn't given as much of a boobs-centred special status.

Iron Man:Tony Stark is a scene-stealing delight every single moment he's on screen. Robert Downey Jr. manages to play desperate wit with savage humour and self-respect that some 'real' comedians could do well to learn from. He also ends up commanding respect from the uptight Captain America and smug Thor, which is no small task. Most touching moments centred around the way his love for Pepper Potts was subtly emphasized and his immediate attachment to Bruce Banner. Mark Ruffalo played a compassionate scientist perfectly and believably--it was hard to believe his name wasn't Steve and that he didn't work in a physics lab in real life. The way these two intelligent men struck up a buddy relationship was--I have no other word for this--adorable.I'm just going to leave this picture here now.


Sorry, no source for this awesomeness.


Faults:Technically, because I like to review things (even though I fuck with the formatting for newer releases, rather than being consistent as in 'Missed It' reviews--I do that to bother you) I am supposed to pick holes in them. And I'm having a hard time doing that with The Avengers, but it is possible. I'm relying heavily on Andrey for this, since the large group of attractive and charismatic geek friends that I saw this with were unable to come up with problems for it. Still, as was noted in the Thor review, Loki is a villain with very poorly defined motivations. Sure, he's fun to watch, but "I want to take over the world!...Vaguely!" is pretty blah. One isn't necessarily expecting Shakespearean complexity (I'm looking at you, Branaugh) but some complexity is nice. What we get is "Hey, I just got here, and I am crazy, but you're all ants and I'm conquering, maybe." I guess a poorly-defined "I want to rule the world!" villain is sort of refreshing after all the 'revenge/competition/he stole my idea and my girl' plots we're usually offered. Still, something deeper would have been appreciated. The alien Chitauri are also sort of lame, but hey, they have space whales, so it's okay.

Also, we're not going to talk about science, because trying to explain the science in Marvel comics movies makes the people with physics and chemistry degrees end up in the rooms with the padded walls and curiously restrictive white tuxes whilst making high-pitched buzzing noises. My aforementioned buddies agreed that a formidable drinking game could be constructed around every moment in which comics violate real-world science. Other than these nitpicks, and the usual whingeing about 3-D being all blurry and shit (I enjoyed it for this movie, actually), it's pretty hard to punch holes in such a wonderful, childishly awesome action movie. And with that, I'm going to end the review on plans to schedule in my next viewing, preferably with as many of my friends as possible.


Well, that's our show for today. Get your asses back here for more reviews, funny and insightful thoughts, and teasing information about my more formal writing. Yes, I know I keep promising it, and it's coming. We'll be back to destroying the future you know and love soon, but in the meantime, follow me on Twitter at SciFiMagpie. This is your SciFiMagpie, over and out!

Wednesday, 9 May 2012

Still Thor About It: The Avengers Reviews (Part 1)

Hello hello!

There comes a time when one must bite the bullet and see a movie whether or not it's good for the sake of reviewing. Even if watching it is agonizingly boring, or even painful, there are things that as reviewers, we have a duty to talk about. Captain America and yes, Thor, were movies that fit into this category. The Avengers, however, was not. Before I get to the high-pitched squealing noises that are going to accompany the review for The Avengers, though, I feel duty-bound to yell at Marvel for a few minutes regarding the shameful fuckery that was Thor and the somewhat decent Captain America movie. Also,

SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS. AND MORE SPOILERS!

There. You have been warned. Now shut the hell up and enjoy the ride.

So: Thor and Captain America: The First Avenger. The reason I'm even making this a menage a' trois is that in order to understand and enjoy what the fuck was going on in the Avengers movie, I deemed it necessary to force these two down my throat the night before. Since Andrey liked both Hulk movies, and since both of us loved the Iron Man movies, those were no-brainers. Robert Downey Jr.'s charisma and wit as Stark were so enjoyable that nothing more can be said about him in the role, and Edward Norton played a sensitive, intelligent, haunted Hulk to perfection. Sure, all four movies had some very ridiculous moments, but the Hulk movies were nicely dark and atmospheric and the Iron Man movies were funny, enthusiastic, and got the updated atmosphere across nicely.

Oh, how I wish I could say the same for Thor. At the risk of getting crucified by the fangirls drooling over the admittedly luscious Chris Hemsworth, this movie sucked. I'm always down for a B-movie, don't get me wrong. I have a review of Wrath of the Titans that will be up soon. Give me gloriously goofy overacting, give me crazy effects, and I am one happy little bird. However, Thor just...failed. Roger Ebert, in spite of his relentless geek-spearing, has already gutted this one pretty nicely, but I'm going to have to add my voice to the small crowd of people proclaiming that it just sucked.



Source.Thanks, Wiki, this summarizes the movie nicely.

The forced romance with Natalie Portman's character was about as natural as my "Kissing Simba and Nala" toys in childhood, and a lot less adorable. Hemsworth is a surprisingly boring Thor, playing a boorish and dully adaptable thug who under-hulks The Hulk. Odin is fine, sure, but it's Anthony Hopkins; and even then, he seems pretty bored. Loki is a lot more interesting than Thor, which unfortunately isn't saying much. His motivation as a villain is basically the adolescent rebellion of an adopted child. I'm not even going to mention what happened to mythology in this film, because it will give me an anyeurism, but suffice to say that the great Edith Hamilton's Mythology was probably not a reference guide. That's a big problem, because the Norse gods had a sense of grandeur that derived from a very dark and not-happy history. Putting Thor in a silly, brightly-coloured movie means you need to either overdo the darkness or find a good way to compensate for its disappearance, and that just doesn't happen here. And without the darkness, you have a hero that is just impossible to care about.Thor has nothing to lose annd his origins aren't very interesting, and when you take those away, you lose the propellants of superhero movies.

This isn't a veggie burger when you're expecting a double-patty bacon cheeseburger--it's more like two buns with some ketchup and lettuce. The scariest and saddest thing about this piece of drek was that it was directed by Kenneth Branaugh, the gentleman who does a most bitchin' job with Shakespeare and is usually a good director. What went wrong, Kenneth? What went wrong? the script-writing was obviously hurried to save some resources for the Avengers, but there is neither the grandeur and conviction I was hoping for nor the balls-out full-bore goofiness that would also have been acceptable. It's closer to the latter than the former, but the note just doesn't work. A little more comedy would have fixed this movie up nicely, but unfortunately, there were no lols to be had. What can I say? Son, I am disappoint.



Source.And it is, in fact, an origin story. Imagine that.

Now that you've probably flipped a table, let's give Captain America: The First Avenger a run-down. This film was much better--deliciously goofy 'scary' Nazis, Hugo Weaving as a villain (that's a bonus in itself), a nicely sepia'd atmosphere, and a suggestion of humanity and personality to the other Big Blue Boy Scout, Captain America. The lack of fulfilment with the female candy character and a faint suggestion that she was actually capable of doing her job well were nice elements. The hint of loss and sweet banality that their relationship brought to the movie made her time on-screen a million times more tolerable than every teeth-gritting moment with Natalie Portman's 'astrophysicist' in Thor. Also, there's something about the way he said, "I had a date" that really haunted me. You can tell he cared about that date.

The biggest weakness in the film is its uneven pacing. For some reason, it seems to speed up, then slow down, then speed up again. Possibly the late-night, post-Thor timing was to blame, but the middle of this movie is hard to sit through and drags like a Libyan bottom-trawler's nets. The awkward 'is the movie done?' feeling that comes after the first act was also confusing; I suspect there were some director's cuts that messed up the flow. Finally, I'm going to complain that Bucky is kind of a crappy friend. He picks on Steve Rogers, which is sort of fine, but you don't really get the sense of support. If anything, Tony Stark's father is more supportive, and a real scene-stealer.

Still, I was expecting a bland, hyper-American patriotism sandwich. Shockingly, it wasn't anything like that--if anything, the patriotism was underplayed. The metaphors got heavy-handed, but for a superhero movie it wasn't too bad. The biggest strength is that the actor, Chris Evans, did a really fine job as Captain America. Steve Rogers is a skinny geek with a tough heart, and even after being juiced up, he never really loses that scrappy soldier vibe. He's got a certain earnest goodness that was surprisingly refreshing. Given that he ends up in a block of ice at the end (and beginning) of the movie, we're not going to get a Captain America 2, but I for one would be willing to watch him walk around the 21st century world for a bit and adjust to it. The magnificent Alan Moore gave us an inside look at what the world is like for vigilantes and superheroes in The Watchmen,and it's almost a shame that we'll never get to see a Watchmen style realistic treatment for the Captain.

That concludes the first part of our program...stay tuned for a review of The Avengers in the second half! The SciFiMagpie will be back after these messages.

Tuesday, 10 April 2012

Missed It: The Illusionist Review

Hello, flock! Thanks for checking out another Missed It review. I've been reading a lot this week, but sometimes, Netflix teases me with old releases I could never find in stores. This was one of them. Tonight, we have The Illusionist, released in 2006, featuring Edward Norton, Rufus Sewell (he's following me, I swear) and Paul Giamatti.

Summary: The Illusionist is a movie about a woo-woo magician who may or may not have real magical powers. He falls in love above his station and causes some trouble. When the lady-love is revealed to be the darling of both the magician, Eisenheim, and crown prince of Vienna, shit hits the proverbial fan. There is a murder and a growly Chief Inspector of awesome on the case, and the rest of the film is just delicate suspense and pretty cinematography.

Pros: Once again, Rufus Sewell from Dark City plays a villain. His angry intensity and subdued portrayal of a man on the edge is increasingly interesting as the film goes on. He does wear the "goddamnit, I suffer fools not gladly" facial expression far too often, though. If you're not familiar with it, picture an angry but very patient sheep and splice in a little wolf. He gets the "goddamnit" look on his face so often, I was tempted to start taking a drink every time he gave old Eisenheim the Sewell Method Glare of Doom. Unlike A Knight's Tale, though, he was at least paying attention for this one and was actually somewhat scary.

Paul Giamatti does a fine job as Chief Inspector. I have a liking for Giamatti and his whole-hearted performances, and this performance was really excellent. It's fun to watch him sleuth out the murderer, even if he's far more Dr. Watson than Holmes. I often wished I could transport him to a better film, but at least he doesn't seem like a total hapless mook. He even gets to growl at people instead of whinge, and wears a nice suit in this movie!


Also it has this locket in it:


Here's an action shot that should explain my squealing noises.


Thanks to Jim, the creator of these wicked awesome movie-realistic lockets, for letting me use his image and the site. Buy one of these for your partner and he/she/it will think you're the coolest boyfriend/girlfriend ever, srsly.

The focus on jewellery appealed to this little magpie for sure. Am I shallow for enjoying the locket far more than I enjoyed the heroine who was wearing it? Yes? Well, anyway, it's a beautiful locket, and I'm going to go buy one now.

Cons: the love interest, Sophy, is a bland girl who just isn't interesting or even noticeable enough to carry the film. She has a mildly outspoken personality, sort of, and...actually, I can't think of any defining traits of her personality other than 'locket' and 'subdued grey dress with lots of buttons'. And as well,

SPOILER WARNING

When she died, I gave approximately one third of a shit, not even half. Not good, movie.

SPOILER ALERT SYSTEMS DEACTIVATED.

The wavering accents are also a minus, and they go up and down like a hooker working two waterbeds. Alas, Eisenheim is very flat. He lacks the magnetism of the two magicians in The Prestige and is far too reserved. His performance was praised, but ot's too far off the 'understated' side of the curve for my taste, and far less than angry sheep Sewell and sheepdog Giamatti.

My biggest gripe involves the mystical approach to magic. It's very annoying to anyone who enjoys either stage magic or proper fantasy settings. Nothing is explained and the "it's only a trick" thing is pretty flimsy. If you are going to have a "speculations on the nature of reality" film, a less drowsy pace and actually trying to convice the audience that science was possibly involved is necessary. Casting your rationalist scientist as the villain is pretty dull. As enjoyable as it is to watch Sewell get his nuts in a knot over Norton's tricks, the tepid pace sucks the life out of it. (Also, blurry and tepid sex scene for the lose.) There is another easter egg, though; the ginger actor from Moulin Rouge shows up as a sidekick. It is as though they are giving us a buffet option with overactors.

Final prognosis: 6 out of 10 for making me fidgety and mumble 'GET ON WITH IT' under my breath. Worth a watch for the aesthetic value and fine muscial score. I liked the twist at the end, much as it was sort of predictable, but the rest of the film is a trial of patience at times, However, its potential for drinking games gives it far more interest for the future.


That was two reviews put out in a single night! Aren't you some lucky people. Follow me on Twitter at SciFiMagpie or be square. And failing that, check out Jim's site; he's extremely friendly. See you soon!

Monday, 9 April 2012

Missed It: Coyote Kings of the Space Age Bachelor Pad

I have been meaning to read Coyote Kings of the Space Age Bachelor Pad since it came out 8 years ago (in 2004). Finally this weekend I found a copy and put down the cash. There were a couple of Chuck Palaniuk-y moment that made my stomach go squish garble urk, and some stutters and falters in tone and such. However, the tone is good, characters are witty and self-aware without being precious, and the atmosphere is addictive. Time for the breakdown! Also a greasy yet cute picture of the most common four-legged predator in the Canadian praries.


Thanks, Wiki!

Summary: A couple of young North African kids, one a school dropout and the other a mad scientist, spend their days making neighbourhood children happy and being quietly awesome. That is, until their peaceful Edmontonian existence is disrupted by a mysterious chick, the drug ring chasing her, and some epic WTF surrounding an ancient artefact jar of ulimate McGuffin power. Also there is a bit of cannibalism and some emotionally resonant struggles with growing up/dealing with 'sad violin' topics in one's personal history.

Pros: Likeable main characters. Hamza and Yehat are different guys and although the story is centred on Hamza, Yehat isn't fully relegated to the role of a sidekick. They are pretty well-developed, idiosyncratic, and memorable.

The goons are also a lot of fun to read about. Pow-Zap character profiles preceding each new first person character keep the muliple narrators relatively easy to follow. The villains themselves are surprisingly well-developed specimens of ordinary human evil, complete with Feelings, Ambition, 'n' Stuff!

The atmosphere is probably the best part. The bizarre mix of Norse and Egyptian mythology with a North African backbeat works surprisingly well. The technology sections show their age, but practically everything works. It is hard to find African/non-American/Eurocentric sci-fi, so the vibe is very cool. Also I really want Ethiopian food right now.

Cons: Sheremnefer is also interesting, but what happens to her is predictable and kind of disappointing. A coupke of things here wer, such as

SPOILER ALERT INCOMING!

McGuffin desctruction and NO Happy Endings For Immortals rules coming into effect.

SPOILER MODE DEACTIVATED.

Yehat's intriguing mechanical fuckery wth the R-Mer gets exploration, but not as much as I would have liked, somehow. Also, Hamza is trapped in the past, but development of this is wobbly amd in retrospect it sometimes feels uneven. At least it feels like the character forcing himself to sulk and whimper rather than the author forcing him.

The only forced bit is the wacky sci-fi tomfoolery with the FanBoys and the new recruIts. The book went a lttle too far into the comic book side there. Too much POw-zap during an emotional peak detracted from the poignancy. Its hard to worry for characters when crazy Australians and fascists are tHrowing around swastika boomerangs.

Final Verdict: 7 out of 10. Totally worth a read, and Minister Faust has a really cool and unconventional style, but there were some hard-to-identify yet definite flaws. Still, it is a refreshig change and the Canadian setting is a lot of fun. The thing that would have bumped this novel to an 8 or even a 9 would have been a comic book or graphic novel format.



Well, that's our show for tonight. For more fun, reviews, writing teasers, and general lulz, be sure to come back, or follow me on Twitter at SciFiMagpie. And don't forget to link me to people, because your mother always told you it was polite to share. See you later!

Saturday, 24 March 2012

Missed It: A Knight's Tale Review

I am a special kind of person. The kind who managed to miss such film classics as Top Gun, Casablanca, and Clueless in my childhood. So, from time to time I will post a quick review of movies and books I either a) miraculously missed or b) just discovered, and c) definitely think you should not miss. Or, sometimes, d) think you need to miss as hard as possible, because it is e) embarassingly mediocre or f) soul-scarringly, chew-your-own-nuts-off-to-escape awful.


Mediaeval Bestiary

Allegedly beavers would bite off their own nuts to evade hunters. That explains a lot about Canadians.

Tonight's feature is A Knight's Tale (2001), featuring Heath Ledger.
Summary: Poor dude impersonates rich master. A montage and some wacky happenings later, he jousts as a knight to win the heart of a girl he wants to bang. His fuckery is discovered, he is barred from competing in Ze Big Joust. He gets taunted, but the prince he conveniently saved from boredom knights him, making him eligible again. Dude defeats antagonist, wins the girl, and wins the tourney.

Pros: cute protagonist and seeing Alan Tudyk (you know, Wash from Firefly) and the dude from Dark City co-starring. Also lots of funny moments, a very sweet emotional one, silly rock soundtrack, and mediaeval fuckery.

Cons: Atrocious acting by Dark City guy, who decided that if less is more, then even more lessness is clearly more. Princess Peach, the love interest, somehow pulls off being bitchy, listless, AND bland. The American Dream message and irrelevant settings are ham-fisted in handling and annoying after a while. Also, severe historical fuckery, especially related to costumes.

Final Verdict: 8 out of 10 for unapologetic enjoyability. Goofy, feel-good fun with a few cute guys and girls. Great for movie marathons. Bad choice for days when you want some depth, but perfect for a light comedy with some over-the-top epic moments. Go watch it on Netflix. Seriously. As an added bonus, it is definitely not going to make you chew your own nuts off, unless you happen to be a scholar with a focus on History of the Middle Ages.


Stay tuned for more treats, because you know I'll be back with more brain wormholes and salt for your soul. And don't forget to share, find me on Twitter at SciFiMagpie, and check back regularly for more reviews, writing, and general fuckery!

Thursday, 22 March 2012

Mass Effect 3...Or How I learned to stop worrying and love Bioware

Hi Everyone! Sorry for the post lag. As you've all figured out,Mass Effect 3 ate me alive for a while. Andrey is a thorough gamer, much to my fortune, this is one piece of work that punishes the shit out of you for anything less than thoroughness. It really is a masterpiece, and today I will explain a little bit about why this game lives up to almost all expectations.

So, without further ado, here is my review so far of the writing in ME3. The ending and some of the philosophical questions brought up by the game will get their own airtime in posts to come; this is just a discussion of content until the finale. Since a) we are not finished and b) rumours of DLC abound, that has to be put off.

Bioware rarely disappoints and this game surpasses the usual standard. The atmosphere is great and dialogue is tight. Some of the dialogues about time spans are inordinate, as it has only been six months or so since the last game, and the power of the Reapers is touched on but not adequately explored. However, a lot of interaction between squad members was added, and between personal reflections and lots of humour, there is no lack of entertainment. Joker is revealed to have an insightful side and Ashley has a meltdown, and it is all compelling stuff. Background dialogues with NPCs are also far above par.

While the timed events for important character development and War Resources can sometimes be tricky and irritating, the elegant tie-ins starting from minor characters in the first game and continuing into thousands of subplots in the second game reward players who patiently ground through the first two. If you were kind to puppies and rescued kittens (or Asari) from trees, you will have endless rewarding details to enjoy. Every plot thread, from endlessly annoying Conrad Verner to Khalil Al Jihani, our favorite punching bag, gets a moment in the spotlight. The details are mindblowingly well-followed.

So, setting is fine. Great. What about character writing?, I hear you say. Well....I am not much of a marshmallow, but so far I have been in tears twice at least and we not done the game. Although our Paragon MaleShep has saved the krogans, Mordin's death as the price was awfully high. I liked the little guy a lot. He does get an epic death scene at least and that is comforting. Legion's death (or dissolution) also drove me to tears. Udina, not so much, but it was satisfying. This game does have a high body count though.

As for plot, the small details are great, but the ending so far feels as though it is coming unsteadily. My one complaint is that some things have been predictable, and that Cerberus is used as a forced McGuffin/Deus Ex Machina a bit too often. Shouting 'Cerberus did it!' after minor mishaps has become a meme in my household. Still, MaleShep has good voiceacting and I am dying to see how it all plays out. Well done Bioware!

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