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Author of queer, wry sci fi/fantasy books.
Showing posts with label blatant nerd worship. Show all posts
Showing posts with label blatant nerd worship. Show all posts

Wednesday, 19 June 2013

The End is Nigh, Part 1: The Biomass Revolution and Other Tales

Hello hello!


As those of you who’ve strayed near a movie theatre in the past couple of weeks may have noticed, there is a very noticeable trend to this summer’s hits. My Facebook feed has been on fire with reports that This Is The End is hilarious and gritty; The Purge has been racing through theatres as well. Catching Fire (which I plan to both re-read, watch, and review) has been advertising itself frequently, as has World War Z, which has been putting much more of an emphasis on the end-of-the-world bits than the zombie bits.

Trend-counting time: we had vampires and werewolves, then a slight interest in dystopias (especially with a dose of romance), a raging surge in zombie fiction and media, and now, we’re hitting a wave of proper dystopian works. What’s up with that? I had some theories before—basically, ‘challenges are fun and so is destroying stuff’—but it’s time to re-evaluate and see whether more forces are at play. I’ll be name-checking some of those previous references in this round, so don’t be surprised if my recommendations and examples have some overlap.


This is going to be a two-parter; in the first half, I’m going to give you some terms and some media, and in the second, I’m going to talk about why everyone is in love with the end of the world more than usual.

Without further ado, let’s talk about some terms.






Source. This really sums up my feelings on Dark World sci fi. 



Learning new words is fun!

In my last article, I deliberately blurred the lines between cyberpunk, dystopia, and apocalyptic/post-apocalyptic fiction. Cyberpunk is often a style feature in both apocalyptic/post-apoc and dystopian fiction. All three of these tend to be more planet-centric than galaxy-centric sci fi; where some media (Mass Effect, Star Trek, Doctor Who, Dune, Star Wars) focus more on building a big, shiny universe to play in and tour around, these three genres tend to stick to one planet or even one city. I’ll get to a couple of exceptions to the ‘limited travelling’ idea in a minute, but let’s lay the terminology down first.  Also, you might want to keep Google or GoodReads open in the side so you can look up some of these titles.

In case cyberpunk just sounds like the word you’d use to describe your smart-ass IT guy, I’ll clarify—cyberpunk is fiction with a heavy focus on mixing analog and futuristic technology into daily life. It tends to be gritty, noire-influenced stuff with an existential bent. Transhumanism and equality issues are often themes, as well—the nature of humanity, of reality, changing social roles, and all the ‘fun stuff’ that comes with it. Think of BladeRunner, Johnny Mnemonic, the Sprawl series by Gibson, the anime Ghost in the Shell, or, of course, The Matrix trilogy. It’s sort of a heavily 80s/90s influenced version of steampunk. I’m going to avoid a discussion on all the ‘punk’ subgenres, and get back to the other types of dark-world fiction.


Apocalyptic fiction can be loosely described as fiction about how everything goes to hell. Post-apocalyptic fiction (such as The Road by McCarthy, Brown Girl in the Ring by Hopkinson, or many zombie books) takes place after everything’s gone to hell already. Desert Punk is another anime example; the Fallout series is probably the most famous post-apocalyptic game set out there, though Metro 2033 is a very good one too. The Terminator and Tank Girl also technically count as post-apocalyptic fiction, too.


A dystopia is, as mentioned in this article, a ‘bad world’, often characterized by totalitarian governments, personal controls, lack of freedom, poverty, and a struggle for survival. The Fade by (author) is a good example. Of course, 1984 by Orwell, Brave New World by Huxley, Fahrenheit 451 by Bradbury, A Clockwork Orange by Burgess, Lord of the Flies by Golding, and I Have No Mouth And I Must Scream by Ellison are famous, even ‘classic’ dystopias. For film media, Dark City is a pretty excellent dystopian movie, and Metropolis (both the black-and-white and animated versions) also serves as another fine example. As mentioned previously, even the two Portal games (part of the Half-Life series) fit into this category.


All of these together fall into the realm of ‘Dark World Sci Fi’, though fantasy elements sometimes sneak in. For obvious reasons, they often overlap heavily; it’s easy to have a post-apoc book that involves a dystopian government or living situation, and survivors might use cybernetic implants (a cyberpunk element) to get by in fights to the death. The Mad Max series, The Ballad of Halo Jones, Firefly, Lexx, and a novel I’m going to review a bit today—The Biomass Revolution and its companion, Squad 19, by Nicholas Sansbury Smith—all make use of overlapping aspects of the terms I mentioned above.





I'm focusing on it because I liked it. 



Oh hey, another book!


Shameless plug time—I came across this remarkable book and then got to help a little with its development; it’s very timely, and I’m about to explain why it’s both a) awesome and b) relevant to the points about why dystopias have gotten the limelight lately. The Biomass Revolution kind of sounds like a sci fi diet plan if you glance at the title alone, but the pretty wasteland cover and the poetic opening immediately tell you which genre you’re in. Biomass combines the ripping thrills of a technothriller with the darkness of a dystopia. The moments of beauty in its atmospheric descriptions can be heartstopping--a unique book, that show itself to be far more than it appears at first glance.


The thing that got me about this book is the fact that it wasn't just a technothriller sort of romp. I was expecting that from some parts of it--charge through wasteland, shooting baddies, being big damn heroes. The book focuses on corruption and makes no bones about its political stance, but little details like the dead wives of the leaders really come back to haunt one. Even the 'bad guys' are people. And when civilians get caught in the crossfire, they aren't just meatbags of dramatic convenience. They have names. 

The tone is nicely dispassionate, and Sansbury Smith does a good job of referencing reasonable technologies and current issues. They're hauntingly familiar issues; energy, resource wars, conservatism echoing the non-interference Monroe Doctrine of the early World Wars, and, ultimately, the desolation that results. There are haves and have-nots. Immigrants and deviants are treated badly, while people in the right places get off scot-free. It's heavily inspired by its predecessors, but still manages to add to the genre. I'll admit that some of the content has a video-gamey feel to it, which might turn some readers off, and a lot of the characters are very big and very muscly types. However--it all works. It strives for cinematic rather than silly details, and it works. 


Getting back on topic...


The thing about DWSF (Dark World Sci Fi; see above) is that the entire field is built on societal subversion and questioning the system. That makes it one of the darkest types of entertainment, almost as dark as horror (an entire field devoted to primal fear responses) and sometimes darker. DWSF is about how wrong things are in the world, and how characters attempt to fix them. Unlike other books, the heroes don't necessarily succeed, either. Sometimes, they just ameliorate things temporarily, but are eventually screwed over by the crushing weight of the world.

There's always that glimmer of hope, though, and it is a little brighter when the surroundings are bleaker. I'd like to think that the reason people love Dark Worlds stuff is that they like a taste of hope that's sharper than usual. However, my suspicions are more sinister. Tune in soon to find out exactly why I think people really dig the dark stuff.



*****
Thanks for dropping by the nest once again. Don't miss any of the phuquerie. Find me on TwitterFacebook, and on Tumblr. More interviews and witty commentaries are coming. Keep checking back to see those surprise posts, too. This is your darling SciFiMagpie, over and out! 



Sunday, 4 November 2012

"I Can Fix It!": Or, the Magpie's Continuing Kudos to Disney

Hello hello!

Well, I wasn't going to suck up to Disney on purpose. I have an ambivalent attitude towards the company. Sometimes they do things that are very, very right. At other times, they screw up and make 'Latina' characters look white. This time, though, they mostly did things right. Here is my fairly glowing review of "Wreck It Ralph."

Let's start with a couple of caveats.

First, this isn't going to be a plot-based review, it's going to be analytical. I know plenty of people are already flooding the internets with their opinions on this one, so I'll be contributing mine in the most unbiased fashion I can muster.

Second, there will probably be spoilers.

All right. Feel forwarned enough yet? Without further ado, get your geek on, and let's talk about Wreck It Ralph.

Part 1: Geek Wankage Supreme With Pac-Man's Cherries On Top (Literally)

This is pretty self-explanatory. An inherent strength and weakness of Wreck It Ralph is that it is unabashedly targeted to geeks and nerds. With its arcade-game theme, Disney is making no bones about its target audience. This one is for 'us', the geeks, and if you're not at least somewhat familiar with classic arcade games or arcade-style games, you're not going to enjoy this nearly as much. Thankfully, since most people have heard of Mario, Sonic, Pac-Man, Mortal Combat, and the various kill-the-aliens/zombies games, even international audiences are probably going to have something of an idea of what's being referenced. Still, this movie is firmly rooted in pop culture to an extent I'm not sure I've seen before, travelling the line between fan-fiction and homage in a tap-dancing sort of way. I really can't decide whether it was a good thing or a bad thing that it flagrantly played to geek knowledge bases. It exists as a sort of shrine to the place these games have in our consciousness, and I'm going to let the professionals and history weigh in on whether this is a good or bad thing. Keep in mind that the film was in development starting in the nineties, and was only released now. Clearly, times have changed enough for it to be really marketable, and that says something. What, I'm still working on.


Source. I live for Wiki, seriously.


Part 2: Equality Epic Win Time

Okay. Now that I've gotten my first reservation out of the way, let's talk about geek culture a bit. It's fairly egalitarian, but still pretty ethnocentric to 'white' North American culture (though this is definitely improving). The cast for this one is definitely lacking visible diversity, which annoyed me. (That said, the short before the film, "Paperman", actually had not-entirely-whitewashed design elements for the characters, which was a nice little detail.) Most of the classic characters--when they were human at all--tended to be white, which you can't do much about, but the 'amorphous blob' and background characters should have had it mixed up a bit more.

Okay. I've mentioned that, and now I can glow and gush about the feminism epic wins. I don't think I need to mention that Jane Lynch is amazing in this, and an absolute scene stealer. The cast is fairly equal in female/male casting proportions, it passes the Beschdel (two named women must talk to each other about something other than a man) very easily, and best of all, the 'external' character, the gamer who sees some of the action going on--is a little girl. The little red-headed girl wears pink and is equally comfortable playing Hero's Duty, Wreck It Ralph, and Sugar Rush. It's so satisfying to see a tiny change like that, something that reflects the world accurately. There was a tiny bit in which two fat male geeks were rude to her and excluded her from 'Sugar Rush', too, which made me wonder if it was an intentional stab at the sexism in gaming.

Part 3: We Can Has Moral Complexity

I just mentioned the Sgt. Calhoun character, and I will again. She bears a second look just to emphasize that she's an ass-kicking woman who isn't made into either a man (her metaphors are hilariously feminine, and she still has a heart) or a mom by the end of the movie. I can't even tell you how happy that made me. Like Vanillope, Calhoun is sassy, and we lose nothing by two witty women in our main cast. Throw in an unexpected romantic path, and you have yet another proof that yes, there is hope for Hollywood after all.

Vanellope von Schweetz is an equal triumph; Sarah Silverman is very Sarah Silverman-y, though, and it's hard to get past. Even without that, the fact remains that this movie has a character with a 'disability', who is almost explicitly treated as a 'special needs' person, and referred to as a 'glitch'. Sure, the glitch turns out to be a superpower, and we have to deduct a half-point for that. Still, the fact that Vanellope is bullied and excluded by the other girls in a very realistic way was actually surprisingly moving.

Finally, I'm going to mention that the eponymous character, Ralph, is the one and only character I've seen in an 'accepting your place in the world' movie who didn't make me want to stab my eyeballs out with forks. I can't really compliment John C. Reilly's performance enough, but the way he stays true to the character's hopefulness while giving Ralph both bitter anger and darkness is brilliant. As well, the candy-car smashing scene that makes Vanellope cry might be one of the saddest fucking things I've seen in a while. I admit it, I teared up in the theatre.


Source. This is actually less sad than what happens when Ralph lies to Vanellope and disappoints her. LESS SAD.

Conclusion: Prognosis is Positive

I said I was going to be balanced, but I have to admit, for its flaws, this movie really swept me up. Sure, it speaks to 'my' subculture, but it also has a really solid story. The Candy Rush set is delightfully rich and well-imagined, to the extent that I was craving candy for the rest of the night. The blended elements are strange and creative enough to make things work. They managed to make unusual, original characters work in a strangely fused world. It's somewhat bogged down by referentials, but it's such a love song to video games that the references really make the movie. I can nitpick further on the equality issues and the feminism, frankly, but the rest of the implementation was very solid. The pacing is excellent, and designs and lighting really fit. There is a lot of love in the small details of this movie. It's a solid 9 out of 10 stars/rings/coins/mushrooms in my book. Stop reading my blog and go buy a lizard-loving ticket, you electric donkey-bottomed fools. Seriously. This is not a film you want to miss.

*****

Thanks for dropping by the nest once again. Don't miss any of the good kind of crazy. Find me on Twitter, Facebook, and on Tumblr. Don't forget to check back for short stories, more politics, analysis, scraps of science, and even some reviews. This is your darling SciFiMagpie, over and out!
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