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Author of queer, wry sci fi/fantasy books.
Showing posts with label cult hits. Show all posts
Showing posts with label cult hits. Show all posts

Wednesday, 19 June 2013

The End is Nigh, Part 1: The Biomass Revolution and Other Tales

Hello hello!


As those of you who’ve strayed near a movie theatre in the past couple of weeks may have noticed, there is a very noticeable trend to this summer’s hits. My Facebook feed has been on fire with reports that This Is The End is hilarious and gritty; The Purge has been racing through theatres as well. Catching Fire (which I plan to both re-read, watch, and review) has been advertising itself frequently, as has World War Z, which has been putting much more of an emphasis on the end-of-the-world bits than the zombie bits.

Trend-counting time: we had vampires and werewolves, then a slight interest in dystopias (especially with a dose of romance), a raging surge in zombie fiction and media, and now, we’re hitting a wave of proper dystopian works. What’s up with that? I had some theories before—basically, ‘challenges are fun and so is destroying stuff’—but it’s time to re-evaluate and see whether more forces are at play. I’ll be name-checking some of those previous references in this round, so don’t be surprised if my recommendations and examples have some overlap.


This is going to be a two-parter; in the first half, I’m going to give you some terms and some media, and in the second, I’m going to talk about why everyone is in love with the end of the world more than usual.

Without further ado, let’s talk about some terms.






Source. This really sums up my feelings on Dark World sci fi. 



Learning new words is fun!

In my last article, I deliberately blurred the lines between cyberpunk, dystopia, and apocalyptic/post-apocalyptic fiction. Cyberpunk is often a style feature in both apocalyptic/post-apoc and dystopian fiction. All three of these tend to be more planet-centric than galaxy-centric sci fi; where some media (Mass Effect, Star Trek, Doctor Who, Dune, Star Wars) focus more on building a big, shiny universe to play in and tour around, these three genres tend to stick to one planet or even one city. I’ll get to a couple of exceptions to the ‘limited travelling’ idea in a minute, but let’s lay the terminology down first.  Also, you might want to keep Google or GoodReads open in the side so you can look up some of these titles.

In case cyberpunk just sounds like the word you’d use to describe your smart-ass IT guy, I’ll clarify—cyberpunk is fiction with a heavy focus on mixing analog and futuristic technology into daily life. It tends to be gritty, noire-influenced stuff with an existential bent. Transhumanism and equality issues are often themes, as well—the nature of humanity, of reality, changing social roles, and all the ‘fun stuff’ that comes with it. Think of BladeRunner, Johnny Mnemonic, the Sprawl series by Gibson, the anime Ghost in the Shell, or, of course, The Matrix trilogy. It’s sort of a heavily 80s/90s influenced version of steampunk. I’m going to avoid a discussion on all the ‘punk’ subgenres, and get back to the other types of dark-world fiction.


Apocalyptic fiction can be loosely described as fiction about how everything goes to hell. Post-apocalyptic fiction (such as The Road by McCarthy, Brown Girl in the Ring by Hopkinson, or many zombie books) takes place after everything’s gone to hell already. Desert Punk is another anime example; the Fallout series is probably the most famous post-apocalyptic game set out there, though Metro 2033 is a very good one too. The Terminator and Tank Girl also technically count as post-apocalyptic fiction, too.


A dystopia is, as mentioned in this article, a ‘bad world’, often characterized by totalitarian governments, personal controls, lack of freedom, poverty, and a struggle for survival. The Fade by (author) is a good example. Of course, 1984 by Orwell, Brave New World by Huxley, Fahrenheit 451 by Bradbury, A Clockwork Orange by Burgess, Lord of the Flies by Golding, and I Have No Mouth And I Must Scream by Ellison are famous, even ‘classic’ dystopias. For film media, Dark City is a pretty excellent dystopian movie, and Metropolis (both the black-and-white and animated versions) also serves as another fine example. As mentioned previously, even the two Portal games (part of the Half-Life series) fit into this category.


All of these together fall into the realm of ‘Dark World Sci Fi’, though fantasy elements sometimes sneak in. For obvious reasons, they often overlap heavily; it’s easy to have a post-apoc book that involves a dystopian government or living situation, and survivors might use cybernetic implants (a cyberpunk element) to get by in fights to the death. The Mad Max series, The Ballad of Halo Jones, Firefly, Lexx, and a novel I’m going to review a bit today—The Biomass Revolution and its companion, Squad 19, by Nicholas Sansbury Smith—all make use of overlapping aspects of the terms I mentioned above.





I'm focusing on it because I liked it. 



Oh hey, another book!


Shameless plug time—I came across this remarkable book and then got to help a little with its development; it’s very timely, and I’m about to explain why it’s both a) awesome and b) relevant to the points about why dystopias have gotten the limelight lately. The Biomass Revolution kind of sounds like a sci fi diet plan if you glance at the title alone, but the pretty wasteland cover and the poetic opening immediately tell you which genre you’re in. Biomass combines the ripping thrills of a technothriller with the darkness of a dystopia. The moments of beauty in its atmospheric descriptions can be heartstopping--a unique book, that show itself to be far more than it appears at first glance.


The thing that got me about this book is the fact that it wasn't just a technothriller sort of romp. I was expecting that from some parts of it--charge through wasteland, shooting baddies, being big damn heroes. The book focuses on corruption and makes no bones about its political stance, but little details like the dead wives of the leaders really come back to haunt one. Even the 'bad guys' are people. And when civilians get caught in the crossfire, they aren't just meatbags of dramatic convenience. They have names. 

The tone is nicely dispassionate, and Sansbury Smith does a good job of referencing reasonable technologies and current issues. They're hauntingly familiar issues; energy, resource wars, conservatism echoing the non-interference Monroe Doctrine of the early World Wars, and, ultimately, the desolation that results. There are haves and have-nots. Immigrants and deviants are treated badly, while people in the right places get off scot-free. It's heavily inspired by its predecessors, but still manages to add to the genre. I'll admit that some of the content has a video-gamey feel to it, which might turn some readers off, and a lot of the characters are very big and very muscly types. However--it all works. It strives for cinematic rather than silly details, and it works. 


Getting back on topic...


The thing about DWSF (Dark World Sci Fi; see above) is that the entire field is built on societal subversion and questioning the system. That makes it one of the darkest types of entertainment, almost as dark as horror (an entire field devoted to primal fear responses) and sometimes darker. DWSF is about how wrong things are in the world, and how characters attempt to fix them. Unlike other books, the heroes don't necessarily succeed, either. Sometimes, they just ameliorate things temporarily, but are eventually screwed over by the crushing weight of the world.

There's always that glimmer of hope, though, and it is a little brighter when the surroundings are bleaker. I'd like to think that the reason people love Dark Worlds stuff is that they like a taste of hope that's sharper than usual. However, my suspicions are more sinister. Tune in soon to find out exactly why I think people really dig the dark stuff.



*****
Thanks for dropping by the nest once again. Don't miss any of the phuquerie. Find me on TwitterFacebook, and on Tumblr. More interviews and witty commentaries are coming. Keep checking back to see those surprise posts, too. This is your darling SciFiMagpie, over and out! 



Sunday, 23 September 2012

How to Not Accidentally A Racism: A Meditation on Cultural Appropriation

NOTE: With recent information at my disposal, I have edited this post a bit to reflect new knowledge and limits on my existing information. 

Hello, hello!
At long last, I have returned from my writing and social-networking coma! Now that it's Fall, you can bet on more regular updates--at least once a week, on Sundays. I hope to bring extra content during the week too. Lately things have been picking up in pace since I joined a writer's guild, and that's eaten some time...anyway *throat clearing noises*...let's move along, shall we?
I had heard of Avatar: The Last Airbender in times of yore, but between one thing and another, didn't really get into it. It looked lame, frankly, and from the fragmentary episode snatches I did see, nothing caught my attention. Elemental magic-users, a semi-anime style, teenagers saving the world; it sounded fairly conventional. Imagine my shock, then, when I finally had the opportunity to watch the series in full with a friend. A mere seven years after its début in 2005, I have discovered that it is truly fantastic.
I know what you're all thinking, and it's okay, I already made you a picture.

Source. The "Slowpoke #27" was done by me, but otherwise, the meme is common property of the internet.

So, yes. I'm an idiot and I missed out on something fantastic until now. Avatar is a unique series for a few reasons--created by Americans, animated by Koreans, set in a fictional mediaeval Asian world that draws on (at my count) Chinese, Japanese, Inuit, Tibetan, Korean, Indian, and Southern U.S. traditions for its inspiration. The cast is not white-washed (for the most part, although there are no black people anywhere). As if the non-Western mediaeval setting wasn't enough of a pleasant change, truly excellent writing and character development of the surprisingly realistic child protagonists really sold me.
However, I also spend a great deal of time on Regretsy, a site devoted to finding silly, fraudulent, badly made, overpriced, and otherwise wonderfully awful things on the 'handmade' art market, Etsy. One of the things that also falls under Regretsy's marvellous scope of interest is the unintentionally racist creations of hipsters who appropriate others' cultures for style reasons. For instance, more than a few assholes have made 'native inspired' feather headbands designed to imitate the ritually significant headdresses worn by Plains tribes.

What's wrong with that? Lesson time, kids.

This is an example of cultural appropriation. Obviously, using the ritually significant symbols and trappings of another culture without awareness of their significance is bad. Appropriation overlaps with cultural diffusion and multiculturalism. Being a Canadian and more importantly, being naturally curious, I've certainly been able to take advantage of ideas from other cultures as I learned about them. I've taken classes on bellydancing and enjoy eating Indian food, have several Chinese-style cloisonne boxes in my collection of curios, and in a hundred other small ways, have things and ideas that have come from non-Western or non-Canadian sources in my life.

So...what about Avatar, again?

Back to the Avatar series, then, and to writing in general. The Avatar story borrows from a variety of religious sources, as well as using the aesthetics and ideas of multiple cultures--most of which are ignored or oppressed here in the Western mainstream. Avatar is hardly the only series to borrow Eastern ideas; Game of Thrones and Wheel of Time (bleh) both use Oriental cultures to contrast their primarily Western settings. Lovecraft, one of my favourite writers, had a nasty and irritating way of making almost all of his antagonists, well, non-European and especially non-Anglo Saxon. Even a hardcore fan can't ignore that disgusting side of his writing. More to the point, the Elder Gods sound suspiciously similar to Aztec and African gods both in motif and in aesthetic.

Source. Hey look, a weird and twisted ancient god. Big coincidence.


The borrowing and misunderstanding of exotic styles from distant locations has occurred between East and West, North and South, for hundreds of years. Now, however, we're aware enough and have access to information about other cultures. In essence, we have no excuses for racism. There is ignorance, but really, a few respectful questions and an apology will go along way. It is not that hard to fix things. So--is it okay to borrow significant ideas from others and to modify them?

Some people--especially those who are oppressed or screwed over by the mainstream cultures--say they want the culturally dominant to keep their damn hands off of other cultures' ideas. Certainly, in WoT, there were quite a few examples of the Chinese culture being portrayed in a pretty caricatured, racist fashion. Even Game of Thrones does this, though in its defense, the Westerners are portrayed as savages as well. Still, these and other fantasy works tend to use Oriental or non-British cultures as easy enemies, or conversely, romanticise 'noble savages' and non-Westerners in a way that really just becomes a perverse ego-wank of self-loathing.

Unfortunately there is little else on the market. You should think about this for a while. Then you should be horrified. Traditional fantasy is pretty much a dichotomy: go European or get out. LGBTQ issues are also generally ignored, although this is beginning to change. Still, the stories are filtered through a very narrow set of lenses, and modernized lenses at that.

Avatar, though, has taught me that things can be done differently.There's a fine line between accidental racism and borrowing a cool idea to enhance your fantasy/sci fi world. It's not hard to make a stupid mistake, but it's much easier to fix it and apologize so you can move on with life. As writers of the fantastic, we have a duty to build on existing literature, not rewrite the same stories over and over.

What's different, you say? Who can I read? Anansi Boys by Neil Gaiman. Brown Girl in the Ring by Nalo Hopkinson. Coyote Kings of the Space Age Bachelor Pad by Minister Faust. Wolf at the Door by Joyce Chng. Start searching for 'Asian fantasy' and don't just assume that anime alone will give you the required diet of cultural diversity. Not only will it be good for your soul, it will be damned fun and humbling.

How do you write fantasy with elements you're not used to without screwing it up? I hear you say. That can be tricky--your idea of a tribute to a culture's identity might actually just be a mess or something very offensive, simply because of a lack of context.

It's okay, though. Take a deep breath. Ask people from the source culture if they find your work or ideas offensive. Ask if what you're doing is disrespectful, and if it is, modify it and ask for input. Do your research. Field test it with people. Most importantly, write people, not caricatures.

That's it. Problem solved.

Source. Phuque yeah.
Or is it? I want to hear you weigh in! Tell me about your cultural appropriation experiences in the comments.

*****

Thanks for returning, ladies, gents, and people in-between. For more delightfully witty commentary, you can find me at Twitter and on Tumblr. This is your SciFiMagpie, over and out!
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